Tag "Cogmind"  (0 - 30 of 56)
Year 7 of the Cogmind

Year 7 of the Cogmind

News

Extra-special special events, full ambient audio, and 1.0 in reality if not in name. We're now over seven years in the making, but it's not over yet...

Year 6 of the Cogmind

Year 6 of the Cogmind

News

Over six years into development now xD. Time for more dev hours talk, a glance back at all the releases and special events from the year, new milestones...

Under Siege

Under Siege

News

Introducing siege mechanics, a huge scoresheet data expansion, lots of neat QoL stuff w/demos, rebranded difficulty modes, new parts, plenty more pretty...

Building the Ultimate Roguelike Morgue File, Part 4: History Logging

Building the Ultimate Roguelike Morgue File, Part 4: History Logging

News

Exploring the structure and content of full-run history logs as a way to record notable events in a roguelike.

Building the Ultimate Roguelike Morgue File, Part 3: Mid-run Stat Dumps

Building the Ultimate Roguelike Morgue File, Part 3: Mid-run Stat Dumps

News

Why and how I'm including accessible character dumps in Cogmind, including automated build classification and a situation analysis system.

Building the Ultimate Roguelike Morgue File, Part 2: ASCII Maps

Building the Ultimate Roguelike Morgue File, Part 2: ASCII Maps

News

Designing the ASCII map style for Cogmind's new scoresheets.

Building the Ultimate Roguelike Morgue File, Part 1: Stats and Organization

Building the Ultimate Roguelike Morgue File, Part 1: Stats and Organization

News

Examining the process of developing Cogmind's scoresheet and its content as it evolves into its final form.

Special Game Modes in a Roguelike Context

Special Game Modes in a Roguelike Context

News

Exploring the hows and whys of alternate modes of play for roguelikes, taking a range of mode types from Cogmind and other games as examples.

Extreme Bothacking

Extreme Bothacking

News

Hacking upgrades incoming, other features and Beta news, plus more fan art.

Roguelike Level Design Addendum: Procedural Layouts

Roguelike Level Design Addendum: Procedural Layouts

News

Level design details in Cogmind specific to underlying layout planning for procgen maps, and a discussion of the advantages of static, procedural, and...

Level Design and Shaping a Cogmind Experience

Level Design and Shaping a Cogmind Experience

News

A complete rundown of the entire process behind designing and building a new map for the world of Cogmind, and explaining how it integrates with gameplay...

Cogmind goes P̶a̶y̶2̶W̶i̶n̶ "Pay2Buy"

Cogmind goes P̶a̶y̶2̶W̶i̶n̶ "Pay2Buy"

News

No finding items, no salvaging parts--buy everything with CogCoins! There's also a market economy, with prices that fluctuate based on supply and demand...

The Future of Cogmind: Above and Beyond

The Future of Cogmind: Above and Beyond

News

Cogmind has been in active full-time development for nearly six years. Where to from here?

Cogmind Beta 8 "Forbidden Science"

Cogmind Beta 8 "Forbidden Science"

News

Beta 8 has landed, with a new advanced faction bringing autonomous weapons, supersonic drones, time travel...

Pwning the Early Game

Pwning the Early Game

News

A look at upcoming propulsion-related mechanics, great fan art of Cogmind builds, a video showing strategies for reliably crushing the early game, and...

 Year 5 of the Cogmind

Year 5 of the Cogmind

News

The latest annual review is here, talking features, dev time, sales trends, 1.0... lots o' stuff! 2018 was big, 2019 will be too :D

10,000!

10,000!

News

New parts, new art, more streaming, an interview, a blog post... it's been busy around here!

Fan Art and LPs

Fan Art and LPs

News

A whole ton of new fan art, plus some of my own, and a summary of recent gameplay streams.

Cogmind Beta 7.1 "RIF+" and Roguelike Celebration 2018

Cogmind Beta 7.1 "RIF+" and Roguelike Celebration 2018

News

Boo! Surprise release, this one making bot-hacking an even more unique play style with new RIF mechanics. Also a look at the biggest roguelike gathering...

Cogmind Beta 7 "Hack the Planet"

Cogmind Beta 7 "Hack the Planet"

News

Fat changelog? CHECK. Lots of new toys to play with? CHECK. It's time to hack the planet! The all-new robot hacking system creates new ways to play, and...

65 Robot Hacks

65 Robot Hacks

News

Getting into the details of dozens of robot hacks under the new system, looking at effects, distribution, and design.

Robot Hacking, Take 2

Robot Hacking, Take 2

News

Designing an all-new robot hacking system from the ground up to create a new play style, or augment existing ones.

Out with the Old

Out with the Old

News

Beta 6 stats, community guides, and a new robot hacking system begins taking shape.

Achievements UI: Design and Implementation

Achievements UI: Design and Implementation

News

Building Cogmind's various achievement-related UI features and integrating with Steam.

Achievements

Achievements

News

Exploring achievements in Cogmind, covering why and how they were selected and organized, icon creation, and the underlying implementation.

Cogmind Beta 6 "Achievements Unlocked"

Cogmind Beta 6 "Achievements Unlocked"

News

Time to start achieving! While Beta 6 brings with it a ton of other improvements and tweaks, the big new thing is a large collection of achievements to...

Magic Number

Magic Number

News

256 achievements are completed, each with their own icon, fully tested, and with a dedicated UI under construction. Also talk about AFD mode, the extensive...

The Next Big Thing

The Next Big Thing

News

About progress towards the upcoming release, to include a huge number of achievements... and a bunch of other features as usual. :)

Cogmind Beta 5 "Zionic Revolution"

Cogmind Beta 5 "Zionic Revolution"

News

The "Zionic Revolution" is here! Featuring interesting changes to your potential Zion allies, new NPCs, items and mechanics, and color customization along...

Color Customization

Color Customization

News

An overview of Cogmind's upcoming render filter system, including its implementation and related features such as custom color schemes.

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