Total Conversions vs. Cosmetic Mods

Poll started by INtense! with 5,775 votes and 32 comments. Browse the poll archive.

 67%

I wish total conversions would come back... (3897 votes)

 11%

Smaller, simpler cosmetic mods are all I need (656 votes)

 21%

There is enough of both... (1222 votes)

Comments
INtense! Creator
INtense!

When ModDB was first formed 16 years ago, mods were dominated by total conversions like Counter-Strike, Desert Combat, DotA etc. It was the only way developers could create games without access to engines like Unity they have today.

It was a glorious time, so I find it rather disappointing that this level of innovation has largely been abandoned and i'd really like to see it return. Plus I think creating mods and tapping into a powerful legion of fans the base game has is a lot stronger in some instances than making another indie game and trying to find an audience.

I guess we are part of the problem now that we've launched Mod.io (a modding API like Workshop) - but if you are interested in total conversions or creating one - give us a shout!

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Vertelame
Vertelame

thats mostly because creating total conversions on actual games is actually harder than creating an indie game.

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nazfalas
nazfalas

Also, the support for doing total conversions has declined among the big games so it would be hard to bring back.

But I agree, it was a glorious time.

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INtense! Creator
INtense!

It was a glorious time and I believe there is a chance it comes back - but it will require total conversions to be "monetizable" for indie teams to leave Unity and other engines to pursue this route - which will be controversial if it happens.

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gamehacker
gamehacker

aww the good old days :)
I memba

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SweetJuleka
SweetJuleka

I don't think Total Conversion Mods are dead, dying, or in decline.

I mean look what the Doom Modding Community has made over the last 5 years.

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wampa-stompa
wampa-stompa

yes but it's a very old game. same with Quake. and i agree it's beyond what even John Carmack expected from it. but, i think this is in regards to current titles.

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XIVTrahsion
XIVTrahsion

I 100% miss total conversions

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BLUE4115
BLUE4115

I miss tc's.

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Rowen5
Rowen5

What about *partial* convertions ?
...
The exit door is there, right ?

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SIGILL
SIGILL

I think there are still a surprising amount of total conversions being made nowadays, even though most of them seem to be for older games. I don't necessarily miss the 'old school' mods themselves, but the community around modding instead. It may be case of pink glasses, but it feels like 'back then' everyone was more willing to help, and more interested in the work of others. To me it feels that all is left is tons of people creating their own low-quality games on their own, instead of talented and motivated people teaming up and creating an awesome mod just because it's FUN (and perhaps to create cool content for a portfolio as well).

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SPTX
SPTX

I said TCs, but what really matter to me are gameplay mods regardless of size.
I like me some TCs of course, but having the choice between multiple gameplay mods can let you mix and match what you want to eventually obtain a master piece. Providing mods are compatible with each other of course. Bonus points if the engine allows for merging without having to recompile.

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CrossDressiNate
CrossDressiNate

TCs were the best. Now wveryone is so obsessed with who can or cant use their resources because hey created it, which i can jnderstand if you were creating your own game and not a mod, since the developer/publisher of the game you made a mod for texhnically own the assets. Modding was way simpler in the late 90s and early 2ks. Everyone demonizes big mod packa like Battlefront Ultimate Pack, FCOM for oblivion, etc. when in fact those are just making it easier for everyones enjoyment.

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xXThexLonexDragonXx
xXThexLonexDragonXx

THIS.... it bothers me how it has gotten to the point where even though many mods are not their own IP's (even in TC's) yet many modders that bassicly make modules, textures, or skins from other games, movies, or even for the mod in question suddenly slap on "I made this reskin from something else from scratch and its mine now" card so now no one can use it...

I want to make very clear I am not trying to devalue the work going into making mods, mod assests, or even the codding under the hood... but if your mod is for an IP you do not even own... why are you claiming you own it if all you did was just copy it from somewhere else?

Honestly I wish more mod leads would enforce open source from the get go of there projects and make it clear that all assets are to allowed to be used (with credit) after the mod is release or in the event of of abandonment.

I am getting tired of people acting like they own the rights to things that are in many cases just copies of a copyrighted IP they do not own.

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Thanoshld
Thanoshld

I really miss total conversions as well... Though, nowadays, with all these free engines roaming around, most teams really think if they should put the energy to total converting a game or making a new game (and maybe profit) altogether.

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ArnulfFloyd
ArnulfFloyd

Is a shame as people lost interest in making total conversions rather focusing on cosmetic mods which make characters looks cool

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Knez
Knez

Main problem for that it that now, total conversions make more time to create than ever, due to high poly worlds and models. Not impossible to create, far from impossible actually, but the amount of time one need to create one total conversion and to cover everything persuades alot of modders not to bother creating one.

At least i am glad that bethesda's idea of creating paid mod policy for small texture here and there failed.

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xXThexLonexDragonXx
xXThexLonexDragonXx

What bothers me even more then the "Rise of Pretty Shiny Things" for modding are the following two points.

1. the sheer amount of mod authors that abandon their work but then the community around the game or mod stoping others from wanting to continue it for "respecting their work"

2. Mod authors insisting that no one else can touch there work and then going after others that do something simmiler even though their "work" is technically not even theres due to modding SOMEONE ELSE"S IP.

Again I will not name any names but the elitist attitude that attitude that is becoming more common amongst Modders plus the quantity of mods expanding more along with the rising rate of mod abandonment is making me very concerned about the future of the modding community in the long-run.

That concern mainly be with the comming "Games as a Service" model, payed mods, and some EULA's dictating what you can and can not mod... I fear it may be a matter of time before some company will try to force a community standard on there modding community that will try to cliam abandoned mods and sneak in a clause that no modder owns the work they make.

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josegamer999
josegamer999

I'm done with "Ultimated sides or Refreshed sides" mods

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Knez
Knez

There can't be enough mods!

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[IBKW]Lucious
[IBKW]Lucious

TC's where the best times specially for games like the C&C series for e.g

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WinterFour4271
WinterFour4271

Yeah i agree. Creativity has plummeted for a while now. I mean you see mods that say "Total Conversion" and yet they just change 1 or 2 things, you can also tell if the modder has put effort into their mod or not by the amount of detail

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Comander-07
Comander-07

TCs! Not like there arent any, especially for older mods. (Looking at the golden era Star Wars games like BF2 and EaW, the modding com is still hella active).

But TCs just add so much to the game and gameplay. Essentially its a redesign of the game the way the modders would have created it. Cosmetics are just cosmetics. Now, if the base game and gameplay is rich enough but older, cosmetics can give it a more up to date look, but thats rare.

I think the main problem is games arent as mod friendly anymore. Thx EA?

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WilliamLionheart
WilliamLionheart

Man I miss the glory days of the TCs. Back when I was a kid, I tried every TC for Half-Life that I thought was remotely interesting.

It's such a shame that promising mods are left abandoned and I always look forwards to updates for the ongoing ones.

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Argeomer
Argeomer

I think i read this wrong and voted wrong xD i wanted to vote that both have a place here, both i like and are necessary , not that there is already enough xD

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DoDoCat
DoDoCat

Total conversion mod is the trend

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SweetJuleka
SweetJuleka

I don't think Total Conversion Mods are dead, dying, or in decline.

I mean look what the Doom Modding Community has made over the last 5 years.

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Jerkakame
Jerkakame

I wish moddb polls would come back...

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Eon_Star
Eon_Star

Hi ,

TC's are a not that simple to build but it brings new experience to the gameplay.
Not all TC's are good, not all of them are bad. For example: I loved to play Alinen Trilogy TC's. My interrest is, i should be able to create maps (and missions) using doom builder for, say Alien Trilogy. That is is the fun side of TC' for me.

Thanks.

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Perok
Perok

Total conversion are cool like DotA and others, but now it's easier to just make a new game in Unity or Unreal cuz most game devs are very screechy about locking and barring their files for some reason and ppl no longer care about digging and hacking through all that mess.. Besides current tech is too high for common folks to do that. Even DotA has turned into LOL cuz it reached the limits of WC3. Maybe TCs will come back when devs will realize they can make more money if they support modding

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balex22
balex22

I don't think TC are gone, there are just better ways to do things now.

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FlamerYeeter
FlamerYeeter

To be honest, I prefer both. Changing the artstyles while also changing the gameplay makes it somewhat unique for my taste.

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