Post news Report RSS ZPS v2.0 Available Now on Steam!

Zombie Panic! Source v2.0 is now available through Steam. We're also announcing this years Official ZPS Halloween Prop Modeling Contest!

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We told you we'd reveal more about Zombie Panic! Source v2.0 soon and by that we hoped to surprise you with an early release! We're all going to be busy celebrating Halloween and we hope to hear all about yours so instead of waiting till the 31st. Enjoy ZPS v2.0 Now! If you already have ZPS installed it should already be updating/updated and we've already contacted the Servers to let them know to update theirs. It's a very large patch (400+ MB) so get updating ASAP. If however you don't have ZPS...


=====Zombie Panic! Source v2.0=====
- Added ZPA gamemode.
.- Added "wounding" instead of infection for ZPA carriers. (Damage over time to humans)
.- Pistols and melee weapons dropped in ZPA fade after 20 seconds.
.- Choose4 now functions again in ZPA, allows you to switch team
.- Team autobalance is built-in.
.- "mp_zpanobalance" turns autobalance off in ZPA.
.- "mp_zpabalancefactor" changes the degree to which teams can be imbalanced.
.- "sv_zp_checkautobalance" forces an autobalance check.
.- Automatic weapon spawning system, no need for weapon entities.
.- New team score system implemented for ZPA. Your score is always on the left, color indicates team.
.- "zpathink" proceeds to the next ZPA side objective in testmode, useful for testing.
.- "mp_zparespawndelay" changes how long humans have to wait until they respawn.
.- "mp_zpatimelimit" changes the time limit in ZPA mode.
.- "sv_zp_solo" implemented for ZPA. It functions much like sv_testmode, but lets the round function normally.
- Added a new song (KM_Horde.mp3)
- Added Zpo_Shreddingfield
- Added Zps_Clubzombo.
- Added Zpa_Badbayou
- Added Zpa_Town
- Added Bezerk mode for Zombies.
- Added Objective list for levels.
- Added Objective beacons for levels.
- Added trigger_capturepoint_zp (Capture points).
- Added new Character (Lea).
- Added Phong shader to models (All characters, hands, some guns, some props).
- Added new melee weapon: Baseball bat!
- Added a new rain precipitation sprite and tweaked settings to get better looking rain.
- Added filter property to momentary_rot_button entity, which limits rotation to those activators who match the filter_activator_ conditions (see filter_activator_team).
- Added game_text recipient filter attribute, allowing mappers to filter recipients of text messages via the filter_activator_ (like filter_activator_team).
- Grenade cooking added.
- Updated Policestation.
- Updated Biotec
- Updated Nightmare.
- Updated Asylum.
- Updated Deadend.
- Updated Haunted.
- Updated Tanker.
- Updated Keretti.
- Updated Subway (ZPO version).
- Updated Deadblock (ZPO version).
- Updated animations for all melee weapons.
- Updated weapon pickup system, should be more accurate now.
- Waitress playermodel and texture updated.
- Replaced frying pan with a highly detailed cast iron pan.
- Replaced pot.
- Fixed Unload weapon bug.
- Fixed remaining issues with turning hardcore on/off. (Extra carriers, etc.)
- Fixed exploit when a player could block a door by spamming +use. Doors can't be closed while opening anymore.
- Eugene playermodel fixed weights and small updates to texture.
- Spawn points can now be enabled or disabled (Leveldesign).
- Buttons now have a built-in team filter (Leveldesign).
- Humanclip and Zombie clip now only block players, bullets can get through (Leveldesign).
- Timer visibility and scaling improvements.
- Removed Deadblock (ZPS version).
- Removed Subway (ZPS version).
- Removed Golfclub from Starting melee weapons.

Before you run off to play, we'd like to congratulate this years winners of the Official ZPS Halloween Prop Modeling Contest. We were very excited to see what you would all enter into this years competition and were very happy with the results.

Winners: 1st Place - Dominik Kasko "Jack-O-Lantern in the Un-dead's Grip"
2nd Place - Mike Fortais "Left F...in the Garbage Dead"
3rd Place - Paul Bannon "Splatterhotel"




Special Mention - WatchMaker for his Cobwebs, Pumpkins, and Awesome Candy Props.

For everyone else, excellent work and I look forward to next year. If you didn't win and would like to release your content you may go ahead and do so. Feel free to post your work on the forums for all to see as well.

We would also like to once again thank NOESIS Interactive for their support and help with judging.


Happy Halloween!

-ZP Development Team



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Post comment Comments
azultain1999
azultain1999 - - 1,445 comments

Uh the update is not the 31?! Well i go later dl the update!

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Xylemon
Xylemon - - 2,677 comments

Why the hell does Valve do this to Mods? Remember the Team Fortress 2 demo? That kinda killed off Fortress Forever's hype. Now the Left 4 Dead 2 Demo has come out! Today! God now I don't know what to play. L4D2 or ZPS 2.0!?

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Tatsur0 Author
Tatsur0 - - 1,068 comments

Play both. ZPS and L4D2 are very very much apart as to gameplay. Of course l4d2 did add in melee weapons so maybe l4d3 will be kill off zps! OH NOES! heh It's halloween and everyones releasing. L4D1 didn't hurt ZPS so we'll see :) Already working on our next patch as well.

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RockerFox
RockerFox - - 359 comments

well they are 2 different games when you look at them. L4D2 is more cinematic and is more along the lines of run like hell, take a breather and run again with a ton of ai zombies in-front and behind you. Also L4D2 feels a bit more team dependent as in you use your teammates for things other then extra guns or extra zombie claws. ZP:S seems a bit more objective based and more into horror then into the constant action (again, individual stalker player zombies rather then giant 50 infected hoards). And finally in ZP:S it looks like more of an open are most of the time rather then a bunch of paths from point "A" to "B". I wish the best of luck to both games anyway.

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godly12
godly12 - - 8 comments

(buried)

obviously l4d 2 this sucks

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Mastix
Mastix - - 594 comments

Obviously your parents are brothers

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Bender411
Bender411 - - 235 comments

Ooohh... Smack!

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razorb
razorb - - 500 comments

heh good job to winners :) is the arcade machine in any maps? oh and nice to see u constantly updating :D gj guys!

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Tatsur0 Author
Tatsur0 - - 1,068 comments

He was asked to reskin (what you see is the reskin) so it didn't make it into this patch but will be available for v2.1 in maps. Will be hitting you up soon razor but now I must sleep x.x appreciate the compliment :D

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Bluedrake42
Bluedrake42 - - 574 comments

woah wait no infection? what is this wounding thing?

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frikazoyd
frikazoyd - - 43 comments

Those are only in ZPA. The features listed with a .- are all ZPA-specific.

Wounding is just a gradual loss of life.

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Bluedrake42
Bluedrake42 - - 574 comments

yeah I'm not really diggin this update, everyone else I played with agrees. Hope you guys work everything out for the next patch... didn't really like ZPA either sorry =/

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Darius0101
Darius0101 - - 135 comments

'- Removed Deadblock (ZPS version).
- Removed Subway (ZPS version).'

wtf? :S

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freredarme
freredarme - - 4,357 comments

Nice media ! Good work.

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Kamikazi[Uk]
Kamikazi[Uk] - - 1,412 comments

Never played this mod very much this looks like a big update so will check it out.

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Megadave2003
Megadave2003 - - 780 comments

I haven't noticed much change so far in the mod. Then again, i only played for 10 minutes on one map and server. But it does look good.

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Blandr3ws
Blandr3ws - - 84 comments

Played ZPS ages ago and it was still pretty rough (in gameplay aswell), but now it looks awesome. Think it's time to download.
And the new mode sounds better than the new scavenger mode in l4d2, so grats on that :)

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cfel
cfel - - 3 comments

good job guys, personally I think the arcade machine rocks most, shame judges don't use their eyes.

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