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What is Skeletal Dance Party? It is a game about Reva, a young foxgirl necromancer that wants to host the largest ever dance party for her skeletons. Gameplay wise it is like all other Catalope Games hard to fit in one genre, one can best describe it as a but physics based tactical RPG. A mix of Pikmin and Totally Accurate Battle Simulator. All animations, spells and abilities are physics based. Expect a lot of mayhem!

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Hello, Jesper here with some news on Skeletal Dance Party development. This is the first dev blog I've written for it. My hope is to put out a recap blog from time to time highlighting some interesting features and solutions I've found.

So firstly; what is Skeletal Dance Party? It is a game about Reva, a young foxgirl necromancer that wants to host the largest ever dance party for her skeletons. Gameplay wise it is like all other Catalope Games hard to fit in one genre, one can best describe it as a but physics based tactical RPG. A mix of Pikmin and Totally Accurate Battle Simulator.

GifCapture 201806182220418278


All animations, spells and abilities are physics based. Expect a lot of mayhem!


Now for the progress done during this week.

GifCapture 201806182226342172


I added a corpse explosion spell that causes a body to cause damage to nearby enemies and spawn healing items for your skeletons. Since all healing items currently are cartons of milk it turned out quite comedic. It would be really silly to keep it in the game, but some deepest lore would be needed to explain it.

GifCapture 201806212231045705


The game being physics based causes simple things as minions walking up stairs to become quite funny. I think he had a drink to much. As you can see compared to the first gif I also updated the graphics quite a lot.

GifCapture 201806192309572093


A second update added gibs to corpse explosion and your own minions when they die. This also gives the player a clear indication of what parts that can be used for necromancy.

GifCapture 201806231812218289


The last update I did today was making the necromancer actually use a rigidbody to move around, I did not manage to get this to work previously game feel vise, it felt to floaty. The key was to instead of using forces for acceleration directly manipulate the velocity of the player's ragdoll.


That is all for today! If you want to know more about the game check it out on the following sites, Steam coming soon!

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