Post news RSS YAUP | Addition: shields [FINALIZED]

This news focuses on the new and/or restored content of shields for 2.6 version of Yet Another Unofficial Patch for Gothic II Gold.

Posted by on

For the classic Gothic game formula developed by Piranha Bytes, shields made their formal appearance in the third iteration of the franchise (and continued into Arcania and Risen and ELEX as well), where they felt like another natural addition to the "protections" system, and provided two extra slots for worn armor elements. Nonetheless, nowadays everyone knows the original developers wanted to include shields right away in Gothic II, since almost all animations for human NPCs have the shieldgear slots rigged in (for either passively worn on the back or actively equipped in the left hand). But reasons unknown the shields finally didn't make it into the final version of the game.

With the next version, shields were restored and made a proper component of the game.

***


SHIELD00

1. Buckler.

SHIELD01

2. Leather Shield.

SHIELD02

3. Hide Shield.

SHIELD03

4. Mercenary Shield.

SHIELD04

5. Militia Shield.

SHIELD05

6. Reinforced Shield.

SHIELD06

7. Metal Shield.

SHIELD07

8. Crawler Shield.

SHIELD08

9. Line Shield.

SHIELD09

10. Royal Shield.

SHIELD010

11. Tower Shield.

- Buckler (+1 Bludgeoning/Slashing/Piercing protections) {Strength required: 17, Dexterity required: 14} <Blocking Bonus +1> [125 gold].
- Leather Shield (+2 Bludgeoning/Slashing/Piercing, +1 Fire/Magic protections) {Strength required: 34, Dexterity required: 22} <Blocking Bonus +2> [250 gold].
- Hide Shield (+4 Bludgeoning/Slashing/Piercing, +2 Fire/Magic protections) {Strength required: 51, Dexterity required: 30} <Blocking Bonus +4> [500 gold].
- Mercenary Shield (+6 Bludgeoning/Slashing/Piercing, +3 Fire/Magic protections) {Strength required: 68, Dexterity required: 38} <Blocking Bonus +6 [1000 gold].
- Militia Shield (+8 Bludgeoning/Slashing/Piercing, +4 Fire/Magic protections) {Strength required: 85, Dexterity required: 46} <Blocking Bonus +8> [1500 gold].
- Reinforced Shield (+10 Bludgeoning/Slashing/Piercing, +5 Fire/Magic protections) {Strength required: 102, Dexterity required: 54} <Blocking Bonus +10> [2500 gold].
- Metal Shield (+12 Bludgeoning/Slashing/Piercing, +6 Fire/Magic protections) {Strength required: 119, Dexterity required: 62} <Blocking Bonus +12> [3500 gold].
- Crawler Shield (+14 Bludgeoning/Slashing/Piercing, +7 Fire/Magic protections) {Strength required: 136, Dexterity required: 70} <Blocking Bonus +14> [4500 gold].
- Line Shield (+16 Bludgeoning/Slashing/Piercing, +8 Fire/Magic protections) {Strength required: 153, Dexterity required: 78} <Blocking Bonus +16> [5500 gold].
- Royal Shield (+18 Bludgeoning/Slashing/Piercing, +9 Fire/Magic protections) {Strength required: 170, Dexterity required: 86} <Blocking Bonus +18> [6500 gold].
- Tower Shield (+20 Bludgeoning/Slashing/Piercing, +10 Fire/Magic protections) {Strength required: 187, Dexterity required: 94} <Blocking Bonus +20> [7500 gold].

The eleven completely new shields. Some are purchasable in the Chapter 1 and some in the later Chapters, some need to be looted from monsters or places, some need to be crafted. In combination with one handed weapons, they can be actively used in combat to block most incoming attacks; that general melee style has two tiers and each needs to be absorbed from a teacher (Cord and/or Wulfgar in Khorinis, Kjorn and/or Sengrath in VoM, Scatty in Jarkhendar, and Girion in The Halls of Irdorath) who requires a certain amount of percentage of one handed weapon skill and learning points to be had (45%/10LPs and 90%/20LPs respectively).

Their prices may be perceived as too much and the provided protection scores or Strength/Dexterity requirements not agreeable enough, but since v2.6 will also introduce helmets, and both categories shall be available from the Chapter 1 or 2, the values supplied by new armor elements and accessories need to stay low or demanding in the term of requirements, otherwise they would make the player overpowered too quickly (but certain monsters had some of their protections and damage slightly increased after all, to counter the possibility of a more armored player). The overall concept is to mimic the first Risen, where helmets, jewelry, and shields were supplementary to main body armors.

Finally, with a shield in hand, the player will be able to completely neutralize almost any type of an attack or a source of damage when actively blocking. However, a successful block will rely on the wielder's attributes plus special boni and not a completely random percentage chance.

Massively many thanks to Xardas Bs from WoG for contributing all these fantastic models!

*****


The pictures above are from Blender in their raw, non rendered form, hence they will look better once processed in the game. Also, only very selected few NPCs will wear shields, plus shields will result in clipping in some animations, but these issues will be addressed in the later versions of the mod.

Comments
Guest
Guest

Awesome, dude! Patiently waiting for the new patch.

Reply Good karma Bad karma+3 votes
Yarpen93
Yarpen93

Nice to see all the progress <3

Reply Good karma Bad karma+3 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.