Yes my friends, the hour is here! Wrath of Magic development has officially been resumed. It has been over a year that it's been dusting on the digital shelves, when i stopped the progress between E2M5 and E2M6 in favor of Hexen-based projects. The Hexen road is almost at an end, and my Heretic-based grand project finally has the space to rise up. While the finalization of the Cleric mod / Marine Mod for Hexen and their optimization for Legend 8.33 is still going on - and thus not allowing full speed development, but things are definitely going forward, and i have already moved on to E2M7. Some new screenshots to boast the new glory :-) As i have examined, a good amount of testing will be necessary, in order to maximize the gameplay potential - as i did with Hexen. But that is quite far for now, as i am just about two-thirds of the game in, levels only. Some things are still quite chaotic, as WOM:FW was conceived using rather primitive means, - and the vanilla design offers pretty much nothing - which means basically building everything from scratch and go texture-by-texture afterwards.
The mod will be released when all 3 episodes are completed and tested, not any earlier. No demos. As for the episode 4 and 5 - too soon to think about those. I cannot give an ETA yet, cause the mod has been on ice way too long, and some things there are in a rather raw and untested stage, - or use inferior modding techniques. Very roughly, to at least partial satisfaction of your curiosity - i will name late summer 2019. Maybe earlier, and maybe later. One thing in certain: the game is afoot!!!
Yeah! It's Back!
gorgeous. I'm out there waiting.
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