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Few things about what's going on and what to expect :-)

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Hi there Quake II MANIACS!

So I started to work (uh 3 months ago?? Jesus, time flies...) on the new version of this mod. It will be based on quite a few fixes from mr. QwazyWabbit, for which I'm thankful for the support.

I'm busy on live gigs stuff and also rock/metal band recordings, and currently got stuck at custom bfg sprite sp2 file which is somehow not working (which I already made a 'nice enough for now' ingame support 3d model). I have quite a substantial feature queue for this version along with fixes that need to be addressed.

I'm not sure if I will be able to add superior (bot like) navigation for monsters in this version, I was first thinking about writing my own, but that might be too much to chew on right now for me, as I'm not so advanced in programming. However, there will be quite a few nice things that I'm not sure I want to spoil for you :D

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Somewhat in the future, I'll move to a custom RTX codebase, and probably to other derived from that (ekhem Polyhedron from mr. WhatIsDeze? ;) ) Basically, the end engine must be very flexible, fast, and made with expandability in mind. All kinds of bells and whistles are welcome. IDK, maybe I'll look someday at Knightmare stuff again. I'm open, but my eyes are on Q2PRO->RTX -> codebase. I didn't start at Q2PRO codebase just because I couldn't compile that ATT, and I didn't receive enough support ATT. Funny enough I started at 3.24 Knightmare which was a second logical thing to do ATT. :-)

If you're interested in putting some programming work here - PM me!

If someone would be interested in adding animations or even better - adding skeletal animations to existing md2 exports, then you're welcome to add your work to Rampage. Just contact me first before you start working :-). Or even better - have original 3dmax models XD. And even better - have original 3d landscape model :D.

If you're interested in making maps for Rampage custom SP campaign, contact me, I already started, one can have custom entities as there will be new monsters and new entitites.

If you feel that you could do some other useful work for this mod, feel free to contact me also.

If you have some feedback, you can write that down in the comments. If this will be too involved, also PM me :-).

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