Post news RSS Worbital Beta Update #2 - World Rammer, USA Servers and More

Phewh. Whaaat, another week went by already? It looks like the time has come for our next update. This week we are adding some interesting weapons you might’ve been waiting for…

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wrb BetaUpdate 2


Phewh. Whaaat, another week went by already? It looks like the time has come for our next update. This week we are adding some interesting weapons you might’ve been waiting for…

The star of today’s update is, of course, World Rammer. We showed it in our beta trailer, and there were a lot of questions about it in the Discord community. So, here comes! As you might guess from the name, World Rammer is a superweapon that allows to ram planets off their orbits. This is the pillar of the cosmic chaos Worbital aims to spread! World Rammer is now available to Lucid and Celestials. Another new weapon this week is Earthshaker, added for Terrene and Celestials. Earthshaker deals damage to all the structures on the planet’s surface. A nice way to finish off a few enemy buildings in dire need of repair.

In addition, we are including some important fixes, that were initially included in last Friday’s reverted patch, as well as some new ones. They should make the game more stable and fix some bugs reported on Discord.

Also, we no longer limit all players to the same EU server. Game lag has been an issue for some players in North America, so now we have a US server open to avoid that. The default server for everyone is still in EU, but you can now easily change that. In the game Options menu, select Network and pick either of the two available network regions - USA or EU.

Worbital Beta Update #2 ,0.84.2696_Beta2 - July 24th, 2018


  • Features
    • Added USA server - Changeable through Options -> Network
    • Added new structures for each faction
      • Terrene : Earthshaker
      • Celestial: Earthshaker, World Rammer
      • Lucid: World Rammer
  • Fixes
    • Nuclear Missiles and Steer Missiles being piloted when the player’s planet is destroyed should no longer cause the game to never end
    • Fixed syncing error when starting to boost with Orbit boost
    • Nuclear Missiles should now always leave a nuclear cloud when destroyed
    • Nuclear Missiles should no longer create gas clouds when hit, but not destroyed by projectile
    • Made some error popups clearer
    • The game shouldn’t get stuck when joining a non-existing room.
    • Right clicking multiple sectors on planet surface should no longer result in an error when building
  • Adjustments
    • Audio adjustments
    • Increased the build duration of Refineries
    • Increased the charge time of Nuclear Missiles
    • Increased the soil damage of Coilgun, Railgun, and Multigun on tech levels 1 and 2
    • Increased Celestials' Homing Missile's soil damage
    • Increased Fireworks' fund generation to the same level with other tier II weapons
    • Increased Terrene's Autocannon's range, but also its spread
    • Increased the projectile HP and soil damage of Big Shots
    • Decreased the price and build duration of Big Shots
    • Decreased Terrene's Autocannon's shot HP
    • Decreased Fragmenters' fund generation to the same level with other tier II weapons
    • Decreased Lucid’s Defense Burster's spread
    • Decreased Nuclear Missiles' projectile HP
    • Decreased Nuclear Missiles’ cloud damage
    • Decreased Nuclear Plant's and Solar Plants' charge bonuses
    • Decreased Laser's damage
    • Decreased Lasers' and Laser Blade's shot damage
    • Decreased Laser Blade's soil damage
    • Decreased Refineries' fund generation
    • Decreased the spammability of Orbit Boosts
    • Moved some of Railgun's area of effect to its fragments

So much for this week. Enjoy the ramming and the shaking, and remember to fill out our tester survey afterwards.

Blast you later!

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