Post news RSS What's next for freeroam & Devlog 18

This weeks devlog contains some new additions to Freeroam and also some bug fixes.

Posted by on

​What's Next

With the tutorial being completed aside from a few placeholder images. Im going to be focusing on the following things listed below.

  • Cities (These will contain quest, shops, and minimal resources. Some cities will be large while other cities will be small.)
  • Exploration Areas (There will contain quests, enemies, caves , and resources. Each area will contain different resources, and enemies.

Over the next few months I will be focusing on designing multiple cities each containing 3-4 exploration areas. After these areas have been designed, and implemented. I will then focus on adding individual content to each one of these areas. The list below contains features that will be available once these cities and exploration areas have been completely designed.

  • Farming
  • Woodcutting
  • Mining
  • Fishing
  • Flower Picking
  • Hunting
  • Dungeons
  • Map expansion (caves, sewers, new islands
  • Crafting
  • Random events
  • Pets

Once these things have been competed, we will be one step closer to moving into alpha.

​New Additions

Improve hit-box on bushes
Increase item stacks, on fishes, berries, tomato's, onions, copper, metal, gold, logs, and bat wings
Add ability to view scheduled maintenance times in-game
Add bug report system in-game
Make signs, & rocks block
Add new crafting recipes to the crafting book

Social Media & More

discord main Discord -

instagram Instagram -

twitter Twitter -

itch Itch.Io -

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.