Post news RSS [Watch] Dev Diary 10: Missions and Co-Op

Okay, we've established that you can build houses, businesses and other cool things to create a populated city. But now what do you do in the city? Here we go into the missions system! Racing, killing baddies and more! Read it all here!

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Okay, we've established that you can build houses, businesses and other cool things to create a populated city. But now what do you do in the city?

The mission system in Voxel Turf is there to give you things to do and a sense of direction without sacrificing the freedom to do whatever you want. If you are done building a house or shooting up bandits, or you are just after some more cash you can give a mission a go.

You have a mission tab in your game menu, which contains a list of active and possible missions.

Today's Video: Racing Mission

Above: Today's video is a short racing mission!

Be sure to subscribe to my Youtube channel for more vids!

If this game looks interesting to you, consider giving it a Watch, or adding it to your Steam Wishlist


Yes you can do missions in Co-Op! When you do Co-Op every player participating gets the full rewards, so there is no reason not to team up!

Furthermore, Co-Op uses a “lives” system, so if you're playing with a stupid friend who always tends to get shot in their stupid face you don't have to worry. Your party gets a “life” for every second player that joins the mission, so mission with two players gets 1 extra life, a mission with four gets 2, six players gives 3, etc.

To set up Co-Op you must first ally the friends you intend to do missions with. Then when you select a mission you can either click “Call in All Allies” to bring all your allies into the mission. Or you can select a mission and then click “Invite (Player)” to invite players individually.

Gif: Setting up Co-Op

Above: Flawlessly attacking a Bandit Base and checking out some of the loot!

Missions and Types

Voxel Turf has over 40 missions spread over 11 different activity groups.

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Above: The mission menu

Kinds of missions:

Save Civilians from Bandit Raids
Every now and again bandits will hold up a home or business. You can save the day and earn a quick bit of cash and reputation.

There are 12 missions in this category, most of them are repeatable. Some of them involve eliminating small groups in buildings, some of them involve saving a Hospital or Department store from a major operation with a variety of weapons. There are missions where you have to clear bandits off of rooftops and where you fight tanks in the streets!

Racing Missions
The game will generate a racetrack through the streets. You drive to the start line and then race against 4 AI cars to the finish. In Co-Op only one player has to win to succeed. There are 3 racing missions, the latter two are repeatable.

If any player in your party wins the race then you all win! There are 3 missions in this category, 2 are repeatable

The Anarchist Missions
You get to meet a eccentric gentleman called the anarchist. The region that the game has been played on has been without effective government for many years now, but this anarchy isn't anarchistic enough for him. He will issue missions to attack the CDF, mayhem missions, and missions to vandalise property.
He has 8 missions of 3 types to give you.

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Above: Fight the CDF!

The Griever's Missions
The Griever lost a child in a violent bandit raid and seeks revenge. She will offer bounties for killing bandits. She will also give you a couple of missions to find and enact revenge on her son's killer
She has 3 bounty missions, and 2 missions related to getting retribution for her son's death.

The Mechanic's Missions
The mechanic likes to make some side cash by acquiring vehicles in less than conventional methods. In the beginning you will steal cars, but as you progress you will be required to pull off more dangerous capers.

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Above: One mission is to capture a Tank!

The Schemer's Missions
The schemer will let on in on some particularly lucrative robberies, that's if you can pull them off! These involve raiding a gun shop, a jewellery shop and finally a bank hiest. He has a total of 3 jobs for you, if you can pull them off!

The Ambo's Missions
A paramedic is always missing her partner due to a drinking problem. Help her rescue the various invalids with her ambulance. She has 4 driving missions for you, the last 2 are repeatable.

The Cop's Missions
Later in the game the actions of the Anarchist start to turn against the city. Help the Cop restore order by defeating the anarchist's goons that have taken up armed rebellion throughout the streets of the city. There are 2 missions.

The Mole's Undermining Missions
The Mole will give you missions that don't give you cash rewards, but do give you reputation rewards and reduce the reputation of AI factions. These sometimes also increase the aggression of AI factions, making them easier to conquer.

These missions are twists on the missions provided above. For instance, one is a racing mission, but one of the cats has been buffed significantly. They are also repeatable as long as there are AI factions still alive. There are 4 of these.

Building Missions
Every now and again some people will issue a contract to build a custom building. You will get very well paid in both money and reputation for this.

Economic Stimulus Missions
If the world is underdeveloped you may get missions to kick start industry or housing.

Scaling Rewards

Finally rewards increase as you level up. Each level gives you a 3% bonus to the cash reward. So even in the late game missions can give you some decent income!

Perks related to Missions and Co-Op

Negotiator – Gives +33% income from missions

Charmer – Gives +20% reputation from all sources

Blood and Money perk – Useful in co-op – whenever you kill a bandit you and nearby allies recover 5% of you maximum HP

For Updates, hit Watch, or add to your Wishlist on Steam


Until next time,


Add drugs to the economy please. There are not enough well developed drug mechanics in video games and it's an addicting way to see numbers climb but also a decent way to add risk and reward but also good excuses for action and enterprise/empire.

good example: GTA Chinatown Wars.

Throw in empire building elements like fronts, production and supply and runners and protection.

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SnapperTheTwig Author

>Throw in empire building elements like fronts, production and supply and runners and protection.

I like this idea! I do agree that some kind of smuggling/illicit trading system would be great, so I'll consider it

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