Command & Conquer: WarZone
V10.5
Changes!
In this update, we have added an all-new theme menu. (special thanks to Revolter Ocelot)
We have updated the unit roster with side-specific skins.
Unit Changes!
- Infantry Rifles have a lower DPS
- The medic bug has been corrected
- Added a new bomber for Nod
Visual Changes!
- New Tiberium Vines effects
- New Terrain tiles (inspired by Twisted Insurrection)
New City tiles have been added!
And New Maps!
UI features and Shaders!
Special Thanks to all the people that helped and provided input on discord Discord.gg
Bonus!!
Ripley and True Kane,
Cheat Units? lol...
Everything else is looking great though.
Only skilled players know how to use them.
So what kind of ammunition does the Havoc tank and the Zone Tower used?
Same as the OG Cyborg commando but with an invisible trail and an invisible debri that spawns every frame and leaves a dust animation at the end.
Hi guys, not sure this is just me or what, but when I build a Refinery, it doesn't come with a Harvester. I checked the rules.ini and can see that the Refinery game object NAREFN has FreeUnit=HARV so, not sure what is going on there. If this is by design, then it breaks a lot of early missions where you don't have a War Factory to produce a Harvester.
This comment is currently awaiting admin approval, join now to view.