Post news RSS Wars of the Gods - Ancient Wars 9.7

Raised effects for buildings, technologies and traits, so that they really matter. raised armor values 10%. Ai should siege more. Raised edicts by 20% and armies+ navies by 5% champions and diplomats 5% spies 3% per Imperium level. Main and IA campaigns only.New construction templates will help ai build better armies and will help the Romans build better military building. was set to balanced builds now focus on military builds. Read More...

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Raised effects for buildings, technologies and traits, so that they really matter. raised armor values 10%. Ai should siege more. Raised edicts by 20% and armies+ navies by 5% champions and diplomats 5% spies 3% per Imperium level. Main and IA campaigns only.

New construction templates will help ai build better armies and will help the Romans build better military building. was set to balanced builds now focus on military builds.Ai will focus more on building and tech research and upgrading cities. AI will build more powerful armies and more armies to attack in waves of utter destruction till they wipe out all enemies.

Some desert factions will have new sanitation and religious buildings. Ai will focus more on building military construction. New Expansionist personality for Roman faction-they will attack. Rome will make legions. Raised base income by 25% as Ai was floundering. Ai will have better chance of recruiting Roman Auxillary units and Shock Cavalry.

Road penalties raised 10%. Lowered Negotiation prices from AI by 50%. Lowered chances of defensive and military alliances by 10%.Reduced building maintenance costs by 75%.

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