Post news Report RSS Wars of the Gods - Ancient Wars 9.5

Fixed bug of certain archers firing straight up. Lowered Zone of Control and Reinforcement radious by 25%. Settlement defense raised by 20% Fatigue penalties raised for climbing up hills.Combat will be more action packed and dynamic,AI will attack with more armies in force.Changed upkeep for Ai by 5-10%.Fixed some problems with the Romans armed citizenry. Factions will be more likely declare war on factions they dislike. Bitter enemies will be harder to get peace with. Read More...

Posted by on

Fixed bug of certain archers firing straight up. Lowered Zone of Control and Reinforcement radious by 25%. Settlement defense raised by 20% Fatigue penalties raised for climbing up hills.Combat will be more action packed and dynamic,AI will attack with more armies in force.Changed upkeep for Ai by 5-10%.

Fixed some problems with the Romans armed citizenry. Factions will be more likely declare war on factions they dislike. Bitter enemies will be harder to get peace with. There will be larger chance of events to happen. Larger penalties for trespassing. AI will resist more against enemy occupations they will fight you with tooth and nail.Raised hit points on siege equipment, raised ancillary effects, raised importance impact of diplomatic stances of ai factions to faction relations.

Better recruitment for Romans and Carhage with more Mercs for Carthage. Ambush attacks will happen on campaign map. Client States and Vassal States will no longer drag you into wars. Tresspassing will lead to big diplomacy penalty. Allies will be more open to military access and trade. Diplomatic Marriages will have more impact on Non Aggression Pacts and Trade. Expansionism will have bigger diplomatic penalty. Ai will no longer get huge line of site bonus-that was a pure cheat and removed.

Allies will help more in wars.Allied factions will most likely stay allied. Trader nations will accept trade agreements better with friendly relations. Diplomatic Marriage offers increased. Client States will most likely stay loyal with good relations. Ai will attack fortified settlements more. Elephants get more hit points.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: