Post news RSS Wars of the Gods - Ancient Wars 9.4

Desert factions more likely to do ambush attacks, fix for Roman armor types, better research of military tech by some factions, dis loyal generals cause larger loyalty penalty, disloyal son cause larger loyalty penalty, raised velocity of some arrow types, raised morale penalties on rear and flank attacks and total casualties, raised moral bonus for rally effect, raised knockdown chance, raised fatigue penalties for climbing up hills, units hiding in forests and scrubs....read more:

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Desert factions more likely to do ambush attacks, fix for Roman armor types, better research of military tech by some factions, dis loyal generals cause larger loyalty penalty, disloyal son cause larger loyalty penalty, raised velocity of some arrow types, raised morale penalties on rear and flank attacks and total casualties, raised moral bonus for rally effect, raised knockdown chance, raised fatigue penalties for climbing up hills, units hiding in forests and scrubs will be harder to spot.

Better chance of factions attacking with larger forces. Lowered army zone of control, lowered reinforcement ranges. Faction groups will now have "fierce independence" trait, siege equipment made a bit tougher and harder to burn down, spies will have lower line of sight- making ambushes more possible, Germanic factions will resist more, factions will have more zeal to attack.Romans in fortified stance will have more more deployables Save game compatible.

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