Post news RSS Wars of the Gods - Ancient Wars 9.3

Reworked Morale, Fatigue, less matched combat, lowered morale penalty for army destruction, better Ai flanking of armies-Ai will re position to flank player army, lower chance of military alliances and defensive alliances, raised chance of client states, changed shield values for longer battles, raised ramming damage of ships, raised Ai defense of settlements, changed minimum spotting distances. Germanic factions will Ambush more, Parthia gets some small buffs to stay in Campaign. Read More....

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Reworked Morale, Fatigue, less matched combat, lowered morale penalty for army destruction, better Ai flanking of armies-Ai will re position to flank player army, lower chance of military alliances and defensive alliances, raised chance of client states, changed shield values for longer battles, raised ramming damage of ships, raised Ai defense of settlements, changed minimum spotting distances. Germanic factions will Ambush more, Parthia gets some small buffs to stay in Campaign.

Raised public order penalties for foreign occupation, raised upkeep cost in foreign lands, raised negative effects of bad seasonal weather-winter mostly. Changed effects of some edicts, changed some economic cost in Empire Divided campaign. Changed some deployables for barbarian and Eastern factions, Better army balance for several factions, better mix of elites and cavalry. Raised run speed for light to medium units, raised all spotting ranges by 15%. Ai armies in campaign battles will be tougher. Save game compatible.

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