Post news RSS Wars of the Gods - Ancient Wars 9.0

Units will be effected more while moving through different ground types on the battlefield. Forests effect battle abilities more. Roads on campaign map have lower movement bonuses so armies will travel 15% less per turn. Agents have lower line of sight on campaign map. Read More....

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Units will be effected more while moving through different ground types on the battlefield. Forests effect battle abilities more. Roads on campaign map have lower movement bonuses so armies will travel 15% less per turn. Agents have lower line of sight on campaign map. Ai armies more aggressive on campaign map.

More field battles on campaign map. Ai will defend regions better. Better mix of units in armies. Larger diplomatic penalty for trespassing. Ai will creates bigger navies. Lowered spotting chances for units hiding in forests. Lowered melee intervals. Raised matched combat 5%.

Raised flanking penalties 5%. Lowered arrow damage by 15%. Raised Ai expansion chances.Fixed various units with missing weapons. Enabled the Trails for Javelins and arrows.

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