Fixed a problem with the AI sending weak armies to attack the players stronger armies. Fix for fire arrow bug in naval battles. Ai allied factions will protect allies regions more. Lowered number of defensive deployables by 30%.
Better chance of getting military access from allies. Larger loyalty penalties for upstart generals and sons and bribed characters. Units will be harder to spot in forests. Units will have larger morale penalties for fear of their armies destruction. Attack interval lowered 10% Tech research points raised 15%. Lowered bonus research points for Romans by 40%.
Removed cinematic intro's which will help speed up load times. Fixed some Germanic units that were not entering melee combat correctly. Some minor fixes to invisible plumes on hellenic units.Lowered Generals Campaign Spotting chances to 5-10% and Raised Ambush chances another 5%.
Added 20 new settlements to effects bundles. Lowered civil tech bonuses for barbarian factions.Removed tech bonus on recruitment to get rid of factions spamming armies thus bankrupting themselves. Fix for Garrisons making Higher Level units too early in game. Removed First Cohorts for garrisons. Fixed Rome Faction having 1 turn technology.
Added Campaign Character Attribute Effects. New event triggers, Re balance of recruitment for various barbarians and desert factions units, bigger morale penalties for units lost, flanking and rear attacks