Post news Report RSS Wars of the Gods - Ancient Wars 7.8

Archers can target buildings, lowered fire combustion on wood buildings by 25%, flaming shot for ships, Ai will target war regions more, better naval invasions, ai will attack enemy factions more. Public order penalties raised when political popularity is low, base tax rate,public order and growth raised in major cities, slave revolts lowered. Rome and Carthage better tech research. Read More....

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Archers can target buildings, lowered fire combustion on wood buildings by 25%, flaming shot for ships, Ai will target war regions more, better naval invasions, ai will attack enemy factions more.

Public order penalties raised when political popularity is low, base tax rate,public order and growth raised in major cities, slave revolts lowered.

Rome and Carthage better tech research. To make politics meaningful player needs to keep this political faction popular with the masses or it could lead to public revolts and riots etc.

Spears given small bonus against infantry for balance-were too useless. Arrows given small damage bonus to offset against new armor settings.

Bigger morale hit when flanked or attacked in rear, raised fatigue for running, harder to break through braced units,small hit points raised for Heavy Infantry, morale penalty for being ambushed, morale raised for having secure flanks

Projectiles AP ability raised 5% combat slowed a small bit.

Armor was nerfing all projectiles-raised all ap by +2, combat slowed.

Lowered movement penalties for army ship transports, raised campaign map movement penalties for mountains, forests, woods, hills, swamps and marshes.

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