Post news Report RSS Wars of the Gods - Ancient Wars 10.7

Fix for technology tech research times to proper 4tpy scaling. Fix for Tylis not have the correct faction type..changed to Celtic. Changed the focus on the Ai priorities for tech development so they will make better upgrade units. Reconfiguration of Ai construction priorities to focus on a more balanced set of buildings. Overhaul of diplomatic events and behaviors to make the diplomacy have more logical sense. War and peace settings changed so as not to make wars last forever. Read More....

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Fix for technology tech research times to proper 4tpy scaling. Fix for Tylis not have the correct faction type..changed to Celtic. Changed the focus on the Ai priorities for tech development so they will make better upgrade units. Reconfiguration of Ai construction priorities to focus on a more balanced set of buildings.

Overhaul of diplomatic events and behaviors to make the diplomacy have more logical sense. War and peace settings changed so as not to make wars last forever. Changed Ai occupation setting for more occupation and less sacking and razing. Lowered Ai Gdp bonuses. Trespassing is a big deal may start wars! Lowered money amounts for Loot and Sacking settlements. Some factions will have changed Ai personalities for better expansion behaviors.

Changed some faction unit recruitment priorities so they will make more powerful units with better experience. Raise some resource prices for slaves. Changed some starting money for certain factions so they they have a better starting chance. Rome, Carthage Macedon, Seleucid, Egypt, Pontus get small money subsistance. Raised costs for human player for building, units and upkeep. Lowered upkeep penalties by Imperium levels by 50% to off set higher costs. Changed some states for some units for balance. Better AI army unit mix of better units. More chance of events happening in campaign word. Lots of Action going on all the time.

Battles: Raised unit mass for heavy infantry. Higher moral penalties for Flank And Rear attacks and Army Losses. Raised javelin damage and lowered hoplite shield stats. Gave Roman Principes shield wall ability and Triarii anti cav ability. Raised matched combat 5% and lowered hit chance 5%. Changed Naval Morale settings. Added some files from Ave Metals Better Siege mod for major cities only. NOT SAVE GAME COMPATIBLE- You Must start a new campaign.

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