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Removed duplicate units from Campaign games for Macedon, Egypt, Seleucid and Bactria.Duplicate units for Pergamon removed and some further tweaks to Unit Cards to Epirus and some further improvements to Unit Cards for other factions. Fixed missing weapons for some Persian units in Wrath Of Sparta.Read More....

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Removed duplicate units from Campaign games for Macedon, Egypt, Seleucid and Bactria.Duplicate units for Pergamon removed and some further tweaks to Unit Cards to Epirus and some further improvements to Unit Cards for other factions. Fixed missing weapons for some Persian units in Wrath Of Sparta.

Fixed some shields for Rome and Himyar factions.Improved special ability stats. Lowered base income. Pikes now have first strike in combat. Raised AP damage for axes.Judean Building tree added for Judea faction in IA campaign thanks to Nor Dogroth for allowing to use his mod.Floods and Earthquakes will have a major effect on manufacturing and food production in the province that will lower gdp and cause food famine. Bad weather effects troop and agent movement and economy more.Siege armies will use 1 point of food per turn.
Removed the food penalties from all stances that was causing food problems.

Major Cities will have better base food production. Reduced commodities prices by 40%. Reduced faction and player bonus money per turn my 30%. Player should not be swimming in money. But if you build armies you will be hurting for cash. Raised AI Sea Control priorities by 5%. Raised AI defensive priorities by 5%.Reduced AI recruitment and upkeep costs bonuses by 50%. Some UI fixes thanks to Tenerife_Boy. Additional "Alpha" design shield added to Late Athenian Hoplites.


BAI updated as follows: Now what the ai does is forms up then does missIle skirmish then tries to flank you. Cav really flank now. infantry will probe then launch massive assault. This works best with a balanced army of infantry missle and cav. AI just does not run in it is looking for good targets to attack weak points in your formation. Fatigue will be more important in battles as units will get much weaker.

Greater chance of knockbacks and knockdowns in combat. Defensive Alliances given higher Ai priority. Ai will focus more more on control of the sea. Trade agreements and peace will be easier to get with more friendly relations. Battles will be tougher. Judea Faction unlocked as per player request Also Judean Unit mod added and thanks to Nor Dogroth for permission to use.

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