Due to base Tax change from 20%->25% i'm removing scaling 10% TAX based on literacy
Base administration 20%->10%. Adding scaling 10% Admin based on literacy
Serfdom will give 20% admin to compensate lower base and give Russia another edge so it's dangerous 1836-1865. Later on Russia is supposed to be weak up to 1910~
Serfdom was well organised and stable system +20% admin is to showcase Nobility and Mers taking an administrative role. I cannot cleanly make nobis give admin due to how many govt types the game
Crisis CB's will cost 75% infamy to encourage a Player to partake in the mechanic
Academia Changes:
Military-Industrial Complex: Commerce 0% -> -15% Navy -5% -> +10% (Made no sense that mil-ind would not invest in navy ay?)
Tycoon Capis: Commerce +15% -> +20%
Corpo-Industrial: Industry +15% -> +20%
Avant-Garde: Culture +15% -> +20%
Non combat Academia should give more bonuses in their specialised branches of research
AI incentives on technology:
Military-Industrial Complex AI will be incentivised to take naval technologies and less likely to pick commerce techs outside of 1st Column (Tax)
When AI has over 10M pounds they will be less likely to pick economical techs. (Railroads and Chemistry not affected)
AI should have over 60k pounds to invest into rail technology~
Mauritania State merged with innerM.
Rwanda-Urundi merged with Tanganika
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