„Quality of Life”

Capitalists may now build forts and ports,


Name me one person that would religiously upgrade all the naval bases of United Kingdom, or improve all the land forts of the Russian Empire. Sure thing you can do that. I’ve done that myself... a lot. And It gets tiresome and grueling and after a while you may simply skip on the infrastructural development of your Country. These Changes shall take that oh-so agonising labour off of you. (or play commies... I wont stop ye)

Hostile-Takeover decision shall kick all the non-accepted culture craftmen and administration workers from factories and turn them info farmers. Making it so one can finally prevent the craftsman glitch. (AI can do it too)

Decision to call allies, in the case when one joins a war and one would love to call all of his puppets to the fray. But One is either too lazy or can’t be bothered with clicking each and every vassal... one by one! (AI does it too)


”AI”

Gone are the times, when United Kingdom would hell drop nine thousand troops off their 6 ship strong escort straight into your deathstack! UK will now drop on averge 60k+ stacks of doom and destruction.

AI is now able to deathstack you. Which makes early game combat much more fair and deadly.

Better spending habits make computer-controlled countries keep-up with industrialisation and provide unlimited demand for building materials.

AI will keep up in mil-tech and pop growth. It will keep its soldier pops numerous and It will overwhelm ya.

„Le Routes”

A:One can enjoy expanded Quebec route as France. Deathwarring both USA and UK for lands of Metis and Lousiane~

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B:Alternate-History Carlist Spain Route where Don Carlo (tm) decides to decentralise Spain and forge alliance with France. Where will the alliance take’em? I dunno, but Don Carlo is a king. And he really likes talking about beign one.

C:Once One forms Iberia one can revive the colonies of old as vassals with spanish characteristics.

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D:There exists a small lil’ nation of Poloniya, totally harmless in the hands of AI, but it may stir some trouble in the realm of grand politics while played by a human.

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F:So~ Germany cheats as you are all aware, i've decided to cut it off by making an event chain that will lead to collapse of Prussia when they do not manage to form Germany by 1890+

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One can now play as United Fruit Company An-Cap state which shall be created around 1865 in Costa Rica. One can start playin' as Peru and join Henry Meiggs on his wild ride to bankrupt all of South America in order to build rails and parks. Upon following Meiggs's adventures one will end up in Rica anyway~

UFC expectations:UFC dream

UFC Reality:
UFC reality

Credits to: Blood & Iron, PDM, Manifest Destiny Submod,Crimeamod and Sucession Submod.

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VicIII 1.6 changes

News

National Stockpile set to 6k from 2k

Geographical changes to make borders prettier and enable one to form interwar Poland:
Pic1: Memel from ostpreusen to Lithuania and Wilno from lithuania to West Belarus (Grodno region). Marijampole from Masovia to Lit.

SC1

Pic2: Elbling from westpreusen to ost. Deutche krone from west to pommern.

SC2

Pic3: Orsha renamed to Minsk(state) gets minsk and swamps. Minsk State renamed to Grodno with capital in Grodno. (Grodno shaped for eastern polish interwar border) SC3

Pic4: Split Galicia-Lodomeria. Merged Lodomeria with Podilla creating "Red Ruthenia" state. Proskorov goes to Kiev state

SC4

And thusly you can make (slashing Katowice) a good interwar Poland. If anyone has idea what to do with Kattowitz im open to suggestions (Could just add it to Galicja)SC6

Now onto France~
Pic1: Pardon me french. Besancon goes from Compte to Bourgogne . Ile de France steals troyes from Champagne and Orleans from Region Centre. Region centre merges with Loire. Bourges goes to burgundy. FC34
Pic2:for the germans this is how theoretically one would eat France.FC35

I am not myself convinced on FRA changes so any dialogue is welcome~

Geography: based on some random topography map i've painted china so it has much mountains.
Pic1: South-west
south west chi

Pic2:South-east + taiwansouth east chi
Pic:3 Centrecentre west chiPic4: Upper CZAJNAupper chi

Pic5: Koreakorea terrain
Then we go to India~
Pic1:South Indiasouth india
Pic2:NInorth india

And the most important. Swamp in Africa-Fashoda!swomp

I will be removing eternal russian forests from Slavgorod as it does not in fact posses that much of forest... (and units bug out cuz they prefer to walk throught uncolonized plains Qartal instead of Slavgorod and then come back to Ulala and repeat this process untill Russia AI loses the war)

Southern Rhodesia 2 states merged into 1 so that UK does not land-lock itself as it does so often in patch 1.5.

Tis all on the topographic/state matter~ Now comes the mechanical part:

UK: I've centralized the decs concerning Rhodesia limitin' em to 2. Now one can "Charter Greather Rhodesia" and then give it all cores via the 2nd dec. (Its done in such a way so AI will get it)

If UK does not own southern Rhodesia they can instead give bachuanaland to SAF.

Africa: Lunda Tribal Fed. limited to Kongo charter (Their heartland anyway) and the glorious european power who gets the Congo Charter now gets into wars with Kongo, Lunda, Luba to conquer'em and make borders great again.

Portugal will colonise Angola via events way faster so they don't get beaten to it by some random Sweden.

Animist uncivs (aside from Ashantee) get Zulu graphic. While sunni are left with turban and a boomstick.

Upon reaching 50% civilization and picking a new national value you will get mechanized production (or ming w.e) which will allow your artisans to make military goods in their shanties.

Netherlands: NET gets a decision after "extending their borders" to get a core on Cape Town, which when conquered will allow one to integrate the Boers (Its easy you just have to kill UK). It is done in such a way so AI will understand that it should try to integrate the Boers.

Scandi: Will get its inner lake decision givin' em' lotsa cores and infamy. Prenzlau moved to Meklemburg State and Hamburg to Holstein (and set as capital of Holstein State) [not in the pic tho, was taken earlier]

ADDENDUM: Its an event now~ decs to integrate estonians and get a giant baby boom and inner coastal baltic provinces life rating when completing inner lake.

inner lake

Budget: Making clergy/crats' cost less upkeep so basicly reverting my change which made em more expensive cuz AI works based on a budget and will skimp on literacy to buy more frigates. It will want more frigates anyway, but it will now HOPEFULLY not suck at research.

ADDENDUM:HA! It does not suck at research now! In fact AI is now quite adept at not sucking at research!

lowered their apparent budget on military and navy cuz w/o research a thousand sailships will die to a dreadnought...

Terrain:Most terrain types get changed to become more annoyin'
TYPE###MOV_COST###COMBAT_WIDTH###SPECIAL
Arctic:2.5/-33%/+2Attrition -3rail/fort
Forest:1.7/-50%/ +1DEF (Forest is big Forest like Russian or Canadian)
Hills:1.2/-20%/+1DEF -1rail
Woods:1.5/-33%/+1DEF (Woods is small forest like european forest not like magical erdtree of RUSSIA)
Mountain:3.0/-66%/+3DEF -3rail
Jungle:2.2/-50%/+2DEF+1.5Attrition -1fort -3rail

Swamp:2.2/-50%/+1DEF +1.5Attrition -2fort/rail
Desert:2.0/-0%/+2Attrition -3rail -1fort

Coastal Desert is plains but less supply
Farmlands give farm output and size.

Government budget changes:As per "fair ground" ruleset i've set upon myself budget spending will look as follow as to give AI the same abilties as players does.

Admin/Edu spending 20%-75%
Mil/Navy 30%-100%
Construction 10%-100%
Thusly i am removing +literacy rate modifiers for AI which were added in 1.5 'xcept "while in war" which gets cut from 50% to 30% (cuz AI will max out navy slider in a land war xD)

NAVY REWORK
On the picture are max upgraded ships with build-times. In general build times will be long. Build times shown in the picutre are lvl 7 naval base build-times (-70% build time). Battleship renamed to Heavy Cruiser to better showcase its role in the flotilla. ADDENDUM: Lowered naval base -% build time from 10% to 7% and lowered base ship build_time's accordingly. Decision was made cuz AI does not quite understand long build times... I will observe how it acts some more~ Sailships now have shit range.(but still better stats than steamboats up to 1860) MAX UPGRADE PATCH NAVY

Made Kopenhagen and Gibraltar ""CANALS"" mechanically so one needs to own Kopenhagen to cross Kattegat and own Gibraltar to sail into med. There exists another ""CANAL"" The Singapore Strait

Literacy techs: due to maximum education spending of 75% many literacy techs get buffed to make up for not being able to spend 100% on education. ADDENDUM: Most of buffs get scrapped cuz AI is now good on literacy.

Serfdom now gives +10% RGO output (to help russia) and cuz' it you tie one to land they will work it.

Economy: Steam Turbine now gives +15% Mine RGO(from + 10%)

Artisans can make clothing out of wool

Bugfixes: Fixed event when Austria would release Ruthenia which had no condition for Ruthenia to not exist prior to its release as an austrian vassal causing game to crash.

Ajuraan shall now get its cores on Ethiopia properly.



SIEGE&BLOCKADE: Old siege: -100% farm/mine output +50% migrant push and -500% attraction -> New Siege: -70% mine/farm SIZE +50% migrant push and -500% attraction. Made so AI wont disband brigades due to earning less $ during big rebellions.

Old blockade: -50% ship repair - 50% rgo output + 0.1 War EXE -> New Blockade: + 0.1 War EXE. Change is made cuz' landlocked enclaves would get that -50% rgo and ship repair malus made no sense.

Political: Poland gets new semi-historical(mostly made up) parties.

Germany: Braunshweig province starts as a part of Prussia cuz' they would fckin' die to rebels after losin' to France. IDC if history this or that ~ Gameplay wise it makes no bloody differnce and now Prussia can move to restore order in nordheim/rhine.

UFC: Merger gives you yanks to accepted. Can get Liberia. Lowered infamy for imperial ambition. lowered req. infrastracture for the new HQ. Starts with 2 tier infra tech. and cores on Panama. UFC now posses a total of 3 ancap parties xD

Polonya: Meiggs will visit Poloniya to give'em some trains.

Africa: African lands will get life rating event after year 1900 so that euros migrating there wont just be net population negative for the nation. (And cuz' historically they always bred like bunnies, but medicine helped them with mortality rates)

Carlist Spain: Basque Fueros now do not get Soria province and have their state capital at Bilbao (for some reason it was Soria before)

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victoria III 1.6 Das Artikel Edition

victoria III 1.6 Das Artikel Edition

Full Version

All the changes (or most of 'em) are written down in the "upcoming 1.6 article" THIS IS BIG PATCH PLEASE DO NOT JUST OVERWRITE YOUR FILES BUT SWITCH THEM...

victoriaIII 1.5 AI Smart Edition

victoriaIII 1.5 AI Smart Edition

Full Version

Making AI invest into education of its citizens so that it scales into late game.

puppets takeover fix for 1.4.5

puppets takeover fix for 1.4.5

Script

Soo i was doing some script cleaning and removed too many brackets from 1.4.5 making hostile takeover not work... anyway put this into mod/victoriaIII/decisions...

USCA script

USCA script

Script

To anyone who downloaded 1.4.1 about 20 hrs from it coming online please swap out this file in mod/victoria III/events or you'll get civil war as UFC...

Victoria III 1.4.6 Henry Meiggs Edition

Victoria III 1.4.6 Henry Meiggs Edition

Full Version 15 comments

New Patch not trully playtested due to how many things i've changed after playtesting so if y guys find something not stickin pls inform meeee~ Do not...

victoriaIII 1.3 Cold-Fix

victoriaIII 1.3 Cold-Fix

Full Version 4 comments

Fixin' the bug that would perma crash the game when any african nation was at war at the date of 1879

Post comment Comments  (0 - 10 of 33)
Guest
Guest - - 690,117 comments

Why UK goes in debt early
Also why Carlos liberates Catalonia and Basque lol

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Xeno_Vic Creator
Xeno_Vic - - 28 comments

If you manage budget it does not
And Basques and catalonians fought for Carlos so Carlos gives them autonomy as a reward and Christino Spain tried to centralize so Carlos tries to federalise

Reply Good karma+1 vote
Guest
Guest - - 690,117 comments

Littel nitpick but, to simbolise this even more, could you make it so that, when released both CAT and BSQ are called something like "the Aragonese fuero" or the "Navarran fuero" respectively

Also, you might have to change the borders in Iberia a little bit, cause when released, the catalonians esencially turn into the aragonese empire, and the basques get big chunks of castille and both cantabria and asturias

cool mod btw

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Xeno_Vic Creator
Xeno_Vic - - 28 comments

CAT and BSQ get their extendted claims due to their participation in war effort on the side of Don Carlo. CAT provided industrial base and commerce while BSQ provided a bulk of soldiers and top Carlist general was a basque. They do retain/regain all the royal titles (And thus the Names) cuz Don Carlo was madly in love with the idea of Kings, so they are Fueros state under an Absolute Monarchy inside of the Spanish Crown. Basicly Don Carlo is a "King of Kings" cuz more kings the better as God ordained xDDD.

Its not like the lands are only basque or aragonese since they still are puppets closely tied economically to Spain Proper. This spread of cores symbolises under which King the administrative goes to for council. Its a "Joint ethno-monarchic administrative zone under respective kings who all answer to Don Carlo" xD

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Xeno_Vic Creator
Xeno_Vic - - 28 comments

Mechanically speaking tho. Small BSQ would not contribute anything gameplay-wise cuz they would have too little army and no cash for ships. So I've made them bigger.

Reply Good karma+1 vote
Guest
Guest - - 690,117 comments

Im not sure how historically accurate that is, cause I think Don Carlos just wanted to empower the fueros not go back to the pre-burbon sistem of spanish territorial organization were there where actual kingdoms under the spanish king, but its an interesting scenario to think about (Also you make a good point than, mechanically, it makes sense to have big BSQ and Big CAT that can actually do something instead of separate catalonian and aragonese fueros and a navarran fuero that also has the basque lordships under it.Plus the idea of someone, probably zumalacarregui, being awawrded a masive navarran kingdom/fuero after the war seems quite epic) But please, at least keep Asturias and maibe cantabria in SPA, it just makes the borders to cursed to have that small BSQ corridor take much of the spanish costline.

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Xeno_Vic Creator
Xeno_Vic - - 28 comments

Don Carlo WAS a reactionary and thus a reactionary policy. Its worth to mention that upon forming Iberia you integrate the puppets anyway so its only a temporary solution from euphoria of victory.

zumalacarregui Yeah i meant him... his name is pretty alien to me and impossible to remember xD

Asturia had ethnic basques living'ere. And Cantabria beign autonomous region itself is part of a greater Cantabria-Navvara Province upon which they would become part of Vasconia. Thing is i would cede Santander to Spain but then BSQ would be disjointed with Asturias sticking out. They have 2 states (3 with FRA Pau) so that they can have a navy. Its true that Carlist Spain is weaker in Naval and colonial power cuz of ceding these ports. And Carlos tries to remedy that by rushing conquest of Marocco for ports. Its a pay-off for Carlist Spain looks inward and tries to stabilise itself to make Spain not fall into its historical age of many many many many many revolutions. I've decided that as long as Spain proper retain important port of Coruna then Spain would not implode from spaniards revolt.

Its a lot to write you have like a social media of sorts? xD

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Guest
Guest - - 690,117 comments

Sorry for the late reply, moddb doesnt notify you as a guest, I do have a discord if you want, how do I send it to you though ?

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Xeno_Vic Creator
Xeno_Vic - - 28 comments

You go to my profile and at the right-corner you have "send message"

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Guest
Guest - - 690,117 comments

Just wishing you well with the mod! Hope you continue updating!

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Xeno_Vic Creator
Xeno_Vic - - 28 comments

I am getting close to releasing 1.4~ thank you for your words of encouragement! ^^

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