Revamp of Economy and how pops get their ideologies added steppes and some more. 1.9.1: Released prematurely due to kaiser-wilhelm land event crashing...
1.8.4 is fired off in a separate file due to it changing the map!1.8.5 fixes naval battle graphical error and changes manchuria topography.. I'll write...
in 1.8.3 you can get pop up spam via partisan rebels winning a siege of capital. This fixes the issue. Swap rebel_types in common. I've been aware of...
go into mod/victoriaIII/events and replace canals.txt with this canals.txt. Sowwy :< This is a fix for 1.8.0 specifically since 1.8.1 comes with the fix...
1.8 Aims to increase the speed of gameplay and smoothen the economy by removing various bottlenecks. This patch will require one to clear his Cache and...
Patch 1.8 aims to increase the game performance. Victoria III now has a speed of 52 secs for the first year on 5 speed. Compared to Vanilla 40 secs and...
Lowered war exhaust gain to less ruinous scale :<. Anyway changeover files in mod/victoriaIII/common
1.7 Patch brings in dangerous AI that can both into navy, army, scaling ~ and all of this with a cigar~
Changes to colonisation patterns to avoid enclaves and make colonisation more historical. Changes to state/province shapes in poland/france. China anti-westernisation...
All the changes (or most of 'em) are written down in the "upcoming 1.6 article" THIS IS BIG PATCH PLEASE DO NOT JUST OVERWRITE YOUR FILES BUT SWITCH THEM...
Geographical changes (Adding mountains to China,India,Korea,Taiwan and swamp in fashoda-Africa) State-province changes for prettier borders and to enable...
Making AI invest into education of its citizens so that it scales into late game.
Soo i was doing some script cleaning and removed too many brackets from 1.4.5 making hostile takeover not work... anyway put this into mod/victoriaIII/decisions...
To anyone who downloaded 1.4.1 about 20 hrs from it coming online please swap out this file in mod/victoria III/events or you'll get civil war as UFC...
New Patch not trully playtested due to how many things i've changed after playtesting so if y guys find something not stickin pls inform meeee~ Do not...
Since Victoria 3 came out I’ve lost all hope of ever playing a decent sequel to the Victoria II flawed masterpiece. Then It came onto me that Victoria...
Fixin' the bug that would perma crash the game when any african nation was at war at the date of 1879
AI puppet cannot break alliance now, It would break AI's abilities to wage a war of independence but in truth AI does not do it anyway XD. So It is a...
So I kinda forgot to add "OR" after mergin admin/craftmen decisions and it would end up requiring a pop to be both a craftman and a 'crat thusly not workin...
Since Victoria 3 came out I’ve lost all hope of ever playing a decent sequel to the Victoria II flawed masterpiece. Then It came onto me that Victoria...
This mod ports a feature from Stellaris to Victoria 3. As you can see in the screenshots, you use a decree in a state to do something. After 30 days of...
The first mod ever for Victoria 3, a great Victorian-era Grand Strategy game! This mod overhauls Canada's playthrough and makes it historical, adds so...
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