Post news RSS UT Community SDK is back!

After numerous problems and issues (copyright issues with Epic Games, ) I'm proud to announce that the Unreal Tournament SDK is back. As first deed I released all Internal Betas from Q1/2 2010 for study purposes. With the next coming Build 161 the SDK goes officially Open Beta.

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After numerous problems and issues (copyright issues with Epic Games and lost data) I'm proud to announce that the Unreal Tournament SDK (now officially named: UT Community SDK) is back. As first deed I released all Internal Betas from Q1/2 2010 for study purposes as I don't want to hold anything back. With the next coming Build 161 the SDK goes officially Open Beta.

Following versions have been released today...

Build 100
This was the first release containing C++ features on Objec/Class Level. Following the process of turning most things into native code many features were broken lately. Build 100 is a standalone Release.

Build 120

This was the second major release containing C++ features on Objec/Class Level. Following the process of turning most things into native code many features were broken lately. Build 120 is a standalone Release.

Build 148

This build contained a lot of previously Unreal Engine 3-only features on the Object/Actor Level (like Multi Timer Support, Dynamic Arrays, Bone Attachment etc.) Some features like PostProcessing are working again. Build 148 is an Update/Patch Release and requires either Build 100 or 120.

It is still 100 % Open Source and free for use in your Unreal Tournament Mod Development, as long as you follow the guideline of the Artistic Licence 2.0

Comments
SPTX
SPTX

good news

Reply Good karma Bad karma+1 vote
~DJ~
~DJ~

Awesome!

Reply Good karma Bad karma+1 vote
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