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This update further expands on my previous ideas.

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Update V.0.3

  • Main feature of this update is the fully functional A.I, primarily they are aggressive and engage in battle with reasonable forces (Sometimes I even lose to them!). It was difficult to get a good balance between hyper-aggressive attacks and no attacks at all. Thanks to some help from other EaW mod developers I was able to modify the A.I to my liking, I also integrated the A.I from the recent RaW update.

Attack1

  • ^Added various Republic commanders that the A.I spams

Attack3

As you can see they are fully committed to an invasion on the CIS capital planet

Budget

We can also see the A.I decided to start heavily investing in war materials dropping their credits almost below me at a certain point

Defeat

Another thing we can see is the A.I recognizes that they needed to rebuild


Defence

The A.I also know now what planets to focus defense on and which planets to invade


  • Pulled back the camera on the galactic map
  • Moved Raxus Prime to a more reasonable spot so it does not block any other planets
  • Fixed SOME descriptions on the planets but most planetary advantages still do not match the mod this will be fixed
  • Adjusted the galactic starting garrison as to diversify the ships used in early game (No more Acclamator spam)
  • Added Shalabayzer Laser Mod to better improve the look of the game
  • Added the Supply Ship from the RaW update but I did not keep it's abilities, instead it has point defense and a passive repair to ships
  • Added Arquitens-class light cruiser and the Pelta-class frigate from the RaW update and kept their abilites
  • Finally added proper droid physical SFX (Footsteps, Deaths, etc.)
  • AATs can now shoot missiles and have an all power to weapons ability
  • Heavy Missile Platforms now have the Hunt ability
  • Enforcer Tanks now have Turbo and Self Destruct abilites
  • STAPs now have the Hunt ability
  • AT-PTs now have the Barrage ability (Think vanilla AT-STs)
  • Saber Tanks now have the Assault ability
  • New Galaxy Shattered Logos
  • Swapped some planets at Galactic Start (The Endor area is no longer just populated by the CIS)
  • Added a new icon for Tarkin
  • Nute Gunray now has voicelines
  • Fixed Tech resetting

The things I did not have a chance to fix and ideas I have for future updates

  • Redo all unit population points
  • Redo maps
  • What to do with Engineer units
  • The Fall of the Jedi campaign is still not playable
  • Random campaign events (I really want to figure this out)

I wish I had more screenshots but I rushed to get this out before spring break was over and my CPU is busted and cannot handle running the mod at the current time, screenshots will hopefully be added. As for a steam release it will hopefully be soon.

Comments
MrLimmeG
MrLimmeG

The Tech-Resetting/Jumping still occurs in my game :/

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RayRodry Author
RayRodry

I fixed it as far as I am aware but maybe not, Ill look into it

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etibrien
etibrien

do you plan on putting it in the Workshop?
thx for updating your mod

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RayRodry Author
RayRodry

Yes I do plan on putting it on the workshop

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snarzer
snarzer

Interesting stuff you added, Will you add the new heroes from RAW like Trench and Yularean?

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RayRodry Author
RayRodry

Yularen has been added and I plan on adding Trench however keep in mind I will be consistent with my artstyle

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snarzer
snarzer

Alright

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