Post news RSS UPDATE: Procedural Generation of Sprites

Finalizing the new morphology/sprite generation algorithm in Vilmonic. Had to disable colors so I could get a better understanding of the diversity of shapes #gamedev #procgen #pixelart

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Finalizing the new morphology/sprite generation algorithm in Vilmonic. Had to disable colors so I could get a better understanding of the diversity of shapes #gamedev #procgen #pixelart

Screen Shot 2017 10 23 at 9 08 2

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