It's back again, now with more overly specialized interactions that won't be utilized. Let's get to it.
General Changes:
- Cluster Nuke Warhead upgrade cost decreased, from $3,000 to $1,500
- Basic infantry now have basic cost
- Ranger from $225 to $100
- Rebel from $150 to $50
- Red Guard pair from $300 to $200
- Varies per sub-faction
- Fixed many issues of subdual damage caps being less than structure health, resulting in the building never being shutdown
- Too Many Rockets! upgrade nerfed. Reload time increases by 100%, damage -60%, cost increased to $1,500, research time to 45 seconds
USA Factions:
- Particle Cannons now have a minor shutdown radius, disabling any nearby buildings
Super Train General:
- Alpha Humvee bomb damage reduced, from 1,000 to 600
- Alpha Humvee range decreased, from 400 to 300
- Decreased Beta Humvee health, from 350 to 300
Tank General:
- JS-7 now requires Propaganda Center OR Industrial Plant. Not both
- JS-7 price reduced from 3,000 to 1,800
- JS-7 build time reduced from 45 to 30
- Halved the damage of the tank shells from Gatling Tanks
Nuke General:
- Structures now benefit from Isotope Upgrade, finally!
- Nuclear Bunker will not explode nuclear-y when upgraded with Isotope
Dr. Thrax:
- New Generals Power! Plague Fist!
- Call in annoying toxin missiles from the sky!
- If a missile hits the ground, it will embed and poison the area until destroyed
- Hand of Nurgle moved to a Rank 1 GP for 5 points
- Scourge Launchers no longer require a GP
- Terrorist Nerve Gas acts as a vehicle and building disabler now
- Updated Viscera Weapons ToolTip
- New feature! Acidic chemical reactions!
- Do not mix Acid Clouds with Anthrax Clouds!
Challenges/Campaigns:
- USA Campaign: Fixed a clog on Operation Fork and limited number of forklifts that can be spawned at once
- USA Campaign: Added the true final boss to the last mission. Prepare yourself
- Laser Challenge: Added BLT teams
- Demo Challenge: Minor tweaks to attack waves and added Saboteurs
- Airforce Challenge: Slightly reduced the size of ground attack waves
- Nuke Challenge: Slightly reduced the size of attack waves
- Attempted to fix an issue where the AI would use the same GP twice, at the same time
- Toxin Challenge: Updated scripting with new GP's, better reaction to superweapons, additional attack forces
- Updated ObjectLists
- Those Spy Drones on Laser Challenge map are no longer indestructible. Sorry about that.
Misc:
- Fixed shadow on Alpha Humvee
- Minor reductions in code here and there
I've been waiting for this mod for a whole year....
Dude, I only want you to delete one song...
I cannot play your mod like that which was my favourite mod...
When you say do not mix...
You totally mean MIX!! MIX THEM ALL!
...right?
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Actually the mixing doesn't seem to work? I get an explosion from mixing Hand of Nurgle missiles, but none of the others...
Mix acid cloud with any anthrax cloud; anthrax bomb, etc. I can assure you it works.
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