Twisted Insurrection: Public Beta 2 Has Been Released!
This new Public Beta of Twisted Insurrection features a Changelog as long as my arm (which can be viewed here). Twisted Insurrection: Public Beta 2 features all sorts of new goodies such as new artwork, replacements for old Tiberian Sun work, new Nod and GDI structures and units, many new maps, edited and modified campaign missions, the new GDI challenge campaign mode and of course, the introduction of our map editor, Final TI, so now you can create your own Twisted Insurrection maps!
Twisted Insurrection: Tiberian Dawn - Nod Victory
The year is now 2019. The Tiberian World now stands with a very uncertain fate. The two most powerful and influential forces on the planet are trapped in a never ending dead lock of war and combat. Whilst the Global Defense Initiative has suffered many blows and military defeats, the faction itself still stands strong and has shown the world its amazing ability to endure harsh punishments and has recovered much lost ground. The Brotherhood of Nod has struggled and triumphed over its enemies, only for its victory to be short lived by the death of Kane the Messiah, causing an ever lasting deterioration through the Brotherhood and leading to defeats and chaos amongst the large faction. With the end of the First Tiberian War comes the dawn and age of a new, second Tiberian War, with new terrifying possibilities and potential. The fate of Earth lies dangerously unknown. Welcome to the Twisted Insurrection commander.
"Sir... I fear an Insurrection is imminent..." - Anonymous
Read the full Twisted Insurrection Story here.
Players should read the instructions on how to install to avoid any issues, as well as the known bugs and issues thread to prevent any confusions and false bug reporting. The Twisted Insurrection team would like all bug reports to be filed in this forum in order to keep the forum organization.
Are there no interior maps yet? I couldn't find any info about that theater in any documentation.
None for Skirmish anyway.
Nice. Graphic is 10, Audio is 10 !
For me Nod Artillery "Mole" unit is very small when deployed and M2 Bradly and old heavy tank are also very small.
GDI orca transport is deploying one by one, and I can't land orca transport when it has unit on board,it has first to unload and then to land. :P
1. The deployed state of the Mole currently has a placeholder image.
2. The Heavy Tank also has a placeholder image that's not yet replaced.
3. That's the engine's fault, the transport logic is bugged to hell and this is as far as we can go with it (for now).
Be far, the best mod (even with it as stand alone) for Tiberium Sun.
Really good work Aro
Awesome mod, but skirmish is little hard for me :D
Great mod indeed. I really like the style of this mod (graphics, unit-ideas, details and so on).
AI aircraft seem to get bugged into a loop of landing and taking off, it seems to eventually happen in long games where they have a lot of fighters without pads. I don't remember seeing that happen in the previous version. I love all the new stuff though, looking grand! And thanks a tonne for FinalTI, I've been looking forward to getting my hands on this.
yup that is a huge change list... read it all tho :D *downloads*
oh lolz... Didn't see you aro for a looooooooooong time :P its me killybilly... congrats on releasing the beta and all, just one question before i start playing it like a jackass for hours... does it have multiplayer?
Campaign, Skrimish, Online, Singleplayer and Multiplayer.
Oh, and welcome back.
You guys should merge with Tiberian Oddysee into 1 mod but still with your different factions and campaigns. That way you people can share all the stuff to create a even better & more powerful gaming experience.
Your mod is already ultra strong their mod is also ultra strong. Combined we will get an intergalactic ultra strong mod. :P
Believe me, it wouldn't work.
why not adding the unique features of one code to another shouldn't be a problem except that it is time consuming. Or sharing things like the new civ buildings and other voxels both your mods created etc. Anyway I guess it has other reasons why it wouldn't work. In the end it was more a fun idea anyway.
Can't wait for your next version and hopefully this will feature more missions then. :)