Post news Report RSS Tiberium Dusk v1.24 - Hover MLRS & Introducing Hell Island!

Hover MLRS Preview video and Unit Cameo Icon for the menus ingame. A new highly effective hovertank for Steel Talons. New Multiplayer / Skirmish map Hell Island! Highly diverse 4 player map with various playstyles depending on the location you choose before you start the game.

Posted by on

Hover MLRS gameplay footage

Now a fully completed unit, and highly effective. It provides a similar role to the Scrin Hunter Seeker, except it is far more accurate and doesn't have the large amount of splash damage that the Seeker offers.

The Hover MLRS rockets deal enormous amounts of damage to stationary targets, being rockets they have a "time to hit" so if an enemy moves they can easily sidestep the rockets, however they are 100% accurate assuming the enemy does not move.

Hover MLRS Cameo Image


It fires a barrage of 4 rockets and takes around 3.6 seconds to reload, with each rocket doing around 1.7x the damage of a Scorpion Tank shell.

Also, the gameplay above also gives a sneak peek of the gameplay of Hell Island, the map featured below.

Preview of Hell Island in Worldbuilder

Introducing new Skirmish Map: Hell Island!

The past week I made an unexpected foray into the world of mapmaking, and I decided I wanted to create a unique and unusual map akin to something that Westwood Studios would've created for Red Alert 2. (Imo that game still has the best multiplayer / skirmish maps)

Spawn Points...

Hence this is an Island map with 4 different regions. The top left region is the artic tundra region and one of the easiest spawn points to defend by the natural hills that exist there, takers of that spawn will receive 2 tiberium fields and a tiberium spike and defensive tower, along with 2 garrisonable bunkers.

The top right region is the busy city region and contains a wealth of garrisonable structures as well as a Tiberium Silo and Tiberium Spike. Relatively easy to defend this point. This spawn has only 2 tiberium fields with 1 garrisonable bunker.

The lower left region is the "old west valley" and contains two beaten up villages / towns with a defensive tower on the right sided town and a tiberium spike on the left. This spawn contains 2 tiberium fields and one small field. Has a single garrisonable bunker in the centre. This spawn also has a subway hub that connects to the top right region and lower right region, giving them a potential offensive advantage.

Finally, the lower right region is the "Red Zone". Containing a huge tiberium shard (surrounded by crystals) and 3 tiberium fields (albeit the 3rd field is on a seperate island) and a single tiberium spike on the inner island. Contains a single bunker in the centre of the spawn area, and a near the tiberium field on the island, giving some potential garrisonable cover for harvesters. (assuming they get attacked by hover vehicles) It also contains some unique style desert / arabic buildings.

The centre of the map however is where all the action will likely happen as all the segments of the island end up around the central mountain. Atop the central mountain is a wealth of goodies, however requiring an engineer and carryall service; this is NOT a map that overly benefits Scrin players. Capturing the control node atop of the mountain will provide ground control for you to refine the tiberium atop the peak.

Post comment Comments
egozi44
egozi44 - - 2,220 comments

How did you knew I just added that easter egg to my own mod... oh nvm xP

Nice work :)

Reply Good karma Bad karma+2 votes
Burakkuhāto Author
Burakkuhāto - - 433 comments

*confused* xD

Thank you. ^^ *tries to hide the fact I made the map because 3dsMax kept ******* me off* xP

I've actually made a crappy model in 3dsMax now, this super low poly piece of tank, haven't rigged nor textured it, though I've UV unwrapped it.

Problem is Max crashes whenever I try and export any kind of model as a w3x with some asset builder garbage, and I still get confused as hell with all the submeshes of tiberium wars models; it seems like EA did everything to brainf*ck people trying to figure out their modelling standard. :/

I'd really love to attach an APC gun / Harvester gun to the predator, but even that seems like a real pain to do atm. xD

Reply Good karma+2 votes
Burakkuhāto Author
Burakkuhāto - - 433 comments

OMG, I FINALLY GOT 3DSMax TO PLAY NICE... ^^

I managed to successfully import the entire model for the Rocket Militant, with skeleton, heirarchical model and mesh; idk why it was screwing with me before...

I played around with it a little bit and managed to finally export something without having the shader builder having a fit and crashing everything...

I still don't know what on earth to do though, I want to swap the Militant Rocket Squad Model for the Militant Rifleman Model... (So that the Militant Rocket is wearing the classic Nod Combat Armor... because EA is lazy and can't be bothered to make both Militants look cool...)

It looks like a complete nightmare for me to just do apparent simple stuff. xD

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: