After 10 years of tedious work overcoming lots of headaches to fully adapt a classic game into a modern 3D game engine, the C&C Tiberian Dawn Redux Mod is finally nearing completion of the long demanded campaign remaster of the original Command & Conquer released over 20 years ago!
Better late than never, right?
I think anyone who is a C&C Fan and an RTS Gamer will be greatly pleased with the quality of the finished product we will be presenting here very soon. It has come a long way since the early days of this project, and I am proud to see how it has grown and evolved over the years!
Balancing tweaks and other coding and scripting edits have also been done to further polish this long standing Total Conversion Mod project for C&C Generals Zero Hour into one of the finest C&C mods and video game remasters in the gaming and modding community. This has been the main goal of this project when work first began a decade ago, to be a first of its kind to be done on this level as a fan service to the long standing C&C community particularly now that the future of C&C seems very uncertain.
As you can see in the images below, the final Nod mission has been completed and the final three GDI missions have also been partially completed and are all undergoing extensive scripting and beta testing. It helps to go back to the source material itself for inspiration. When designing the existing campaign missions, a great amount of work goes into every map in order to attain the best possible accuracy and detail. On the left is an image layout of the original C&C95 map of the respective campaign mission and then the recreated version in the Mod can be seen on the right rendered in the C&C Generals World Builder. And yes with some clever hack and mod work utilizing World Builder scripts and the existing campaign system in Generals, the epic ending cinematics will also be included just as they were seen in the original when all is said and done!
And lastly, to see how these (Beta) missions look in action, check out these clips brought to us courtesy of TaxOwlbear who has been the main Beta tester of the campaign missions for the past couple years. Please comment on the videos and thank him for his work in providing details and feedback to make these missions as authentic and as smooth playing as possible.
***DOWNLOAD THE LATEST PATCH HERE***
***GET THE FULL VERSION OF THE MOD HERE***
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©2017 sgtmyers88
You are the Best!
impatiently waiting for release
I wish you well.
Heck yes!
Tracking
!
Fantastic! I remember playing this mod when it first released!
yeah ... very nice
wish i could get this mod working but oh well
I'm so looking forward to the final release.
TDR has been my all-time favorite "Zero Hour"-mod for a long time now and it has always been a pleasure for me to be a beta tester for it. It keeps the spirit of "Tiberian Dawn" while adding lots of new content fitting for the TD-era.
A big thank you to all who has made this mod possible, especially SgtMyers88.
Also a big thank you to TaxOwlbear for showcasing the unreleased missions. :)
And thank you! Hop on the CnCNet TDR forum when you get a chance. Haven't seen you in a while. Forums.cncnet.org
Roger that.
you may consider balance the air planes firepower way overpowered and structures life at general they are quite week and the soldiers are easily killed by all kind of tanks other than that it is a very good mod more like an amazing remaster
A lot of rebalancing and polishing was done in patch v1.43 and further refinement will come in v1.44
Cant get it it to work with origin version.
Troubleshooting Guide is here: Moddb.com
For a more "complete" experience, make sure to download ALL the Cutscenes which are available here: Moddb.com
Patch Version 1.43 is REQUIRED for the above. The download already includes the cutscenes for the unreleased missions which will be playable in the upcoming release.