We are in the process of making a new website and doing alot more to improve the "presentation" of the mod, we are also going to improve the level of media and more, if you would like to contribute to the mod, or have suggestions, visit our link to the forums and speak your mind, keep in mind that the new website will have a forum and that one will become obsolete and you will have to register again.
Maps and story are making progress! -S_P_R Lead mapper, Comm manager and now the head story writer
The content of each version is shown here:
v1.0 all sides complete and 1 prologue mission for GDI and one for Nod
v1.1 full campaign and a couple of unit updates
v1.2 bug fixes, model/texture updates and a scrin support class
v1.337 *Hardcore Edition*
Mod Team Status: IF YOU WANT TO APPLY, SHOW US WHAT YOU GOT IN THE FORUM RECRUITMENT THREAD.
Number of Modelers: High (we could always use more)
Number of Concept Artists: Moderate
Number of Texture Artists and UV mappers: Very Low (if you can texture a rock, you're in)
Number of Coders: Low (definitely could use more)
ok, so, I'm quite sure many of you are wondering
"how did this mod come to exist?"
"who came up with the idea?"
"why isn't someone else making it?"
In the official C&C forums, there was a lot of negative feedback on C&C4, ALOT. So, some forumite made a thread that was mainly about making a mod called C&C4 Redux, that thread got lost behind a bunch of hate threads 5 hours later...... that was.... until Coolness7 necroed the thread.
And there I was, almost as bored as a guy who just lost his job, looking through pages upon pages of threads and said, oh cool, this looks nice, and I bumped the thread to the first page, the thread received quite a bit of attention, basic questions were asked and answered. of course, random noobs & trolls started posting "good luck, i'll give it 2 months" and stuff like that. We talked about making a dev forum, who will do what, and how we would accomplish such an astounding feat that there were not even rumors about. I had a dream about making a huge mod, but first we had to assemble a team, a dedicated deam that would see this through the end and we would show the C&C community what it means to make a proper sequel to C&C3/KW. This mod is not about bashing EA or the C&C4 Dev Team, there's plenty of that on the official forums, lol, but rather about realizing a vision, a vision that thousands of C&C fans carry, possibly millions. It all starts here, and here I am, typing this wondering if a couple of germans thought of this before we did and are doing it in secrecy. -Coolness7, Director of Tiberian Eclipse.
btw, something I found amusing