We're excited to announce that to date, Estranged: Act I has had over 167,000 unique players worldwide since its release in January. We are immensely proud of how Estranged has been received by fans all over the world, with masses of playthrough videos and feedback given to us on the forums and here on ModDB.
Today we'd like to officially confirm that Estranged: Act II is under development, and will be the next instalment in the Estranged series, continuing on from where Act I left off. As we promised in a forum post back in January, we can also confirm that Act II will be a paid-for title.
Join the Team
The Estranged development team is continually looking for volunteers to contribute to the next instalment in the Estranged series, Estranged: Act II. Do you have experience designing levels, creating 3D set pieces or designing characters? We're looking for volunteers to join the project at this exciting stage of development - we would love to see your existing portfolio work with any game engine on any platform.
If you are interested in joining the team, please email volunteer@iamestranged.com. Be sure to include existing examples of your work, and any projects you have worked on previously.
That's good news, I look forward to seeing footage of it!
One question: do you plan on there being more than one weapon slot? Because that slightly annoyed me with act 1, like it could be explained by having the main character pick up a weapon holster at the start.
Good thing I'm saving $team in my wallet.
Well the Beta Testers Collective is always at your service, free of charge.
Looking forward to it.
Well, I guess I won't be getting it. It's not that I didn't like the first part, but it's just that I don't think it'd be worth the money spent unless something between now and the release REALLY impresses me.
With Part 1, there was definitely some very strong atmosphere and story. But as I got more and more into the game the gameplay was VERY much lacking. In fact, it got so bad that the beautiful atmosphere was extremely difficult to admire. Ontop of that, the last action sequence was way overly difficult. It was like playing CoD. One bullet kills you. The AI had 100% accurate aim at all ranges. That wasn't really fun at all...I probably died well over 100 times and spent at least 2 hours on it trying to figure out what the **** I'm suppose to do. I'm pretty sure I was on Easy difficultly, by the way.
But yeah, if I see something that looks like that won't be a problem in Part II, then I'll consider throwing some money at my screen.
But I mean, take my words with a grain of salt. I'm definitely not like the majority of your audience. I take a lot of **** WAAAAAAAY too far.
Nice.
I do feel if you also revamped act one more people would be willing to pay.
Right now the focus is on Act II's development. I don't want to promise anything on this front, but it's certainly something we would all love to do!
Good news !!
Looking forward part 2 :)
cant wait i was one of the guys that make a playtrough and i will be making one of the second installment as well
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