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the new version playtest-20190813 is available with many mechanical, balance and visual changes

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Six months after a first Playtest that allowed us to observe, correct and make various changes, we are now able to present you a new version containing a large number of new programs.

Concerning the second phase of Playtest, the correction of the balance is not completely finished. It is mainly about changing the mechanics of the game, the visual aspect and the remodeling of new units.

The Hub:

- The Hub interface in the games has again been modified and the consumption index (credits and energy) is now at the bottom of the production area of the units / structures.


New visual elements:

- New elements of land come to embellish the cards.
- Various decorations are added to the map (container, civil building, etc.).
- Explosion, animation and visual effects were reviewed.


And many other elements for factions / Mechanics:

- Various new mechanics on the summer added, corrected (radiation, burns, ...)
- The auras of the effects of structures and units are now easier to identify (bonus of repair, care and other effects)
- The shielding indices have been simplified to 5 types against 7 previously.
- New maps have been added.
- The diastime extractors have been removed


Changes for each faction:

Red Alliance:

The faction grouping faculties of mobility in structure and robust unit has been the subject of significant changes, the objective being to retain the essential assets of the faction without being too privileged.:

- A new construction animation for the Red Alliance, in addition, the deployment / redeployment of each structure requires much more time.
- The electrician has been converted into a mechanic / engineer.
- The "Arachne" and "Sweeper" unit no longer benefit from their secondary capacity.
- Hydra target only the air unit and not the land unit
- The unit "Eradicator" becomes a polyvalent unit, ideal against any terrestrial unit
Addition of a new infantry unit: Saboteur


Baneslayer Order:

Representing the mechanical faction of the most similar to the traditional factions of C&C, the order retains its main characteristics, with the exception of the mechanics of doctrines:

- Doctrines have been removed for this second phase of the game test.
- The unit "Troll" has been removed
- Unlocked units according to the doctrine are all available (except the "troll").
- the unit "Nidhogg" can target land units in addition to the air units.
- Valkyrie is now equipped with a portable ion gun when deployed and can repair surrounding units once deployed but can no longer move.
- heidrun now becomes a multi-purpose unit based on integrated infantry (only lean and Einherjar act).
- The Heimdall must now deploy to shoot


The Conclave:

The Conclave remains a faction of the most exotic properties, able to improve their units and confer several properties during the game. It has some novelties, but most of the work is due to a visual revision:

- The "Drone" unit of the conclave has been removed
- The Statis serves as a multifunction unit (engineer and rocket launcher)
- New construction animation for the Conclave

Although this second phase brings many mechanical and visual changes, do not hesitate to come and see us on our Discord to report bugs, make suggestions and have fun above all ;)

Discord.gg

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