Post news RSS The New and Improved The Painter's Apprentice

With 2017 coming to an end, we wanted to show off all of the updates we've made to The Painter's Apprentice

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Can you believe 2017 is almost over? We can't either! For the past few months we've made a ton of changes to the Painter's Apprentice from tweaking the backgrounds to updating our UI to be more readable and easy to understand. We've definitely come a long way from where we were before. In fact, we're at the point now where we're open to alpha testers! If you're interested in being a tester, click this link to join our discord channel. So what are some of the changes you ask? Check it out below:

We've updated our background a bit as well as our ground texture so that it matches more:


We're still working on the textures for our other backgrounds. Here's the WIP for our Fauvism world:

mockup level 3 6

And for our Cubism world:

mockup lvl 4 04

Oh and our HUD has also updated. Check the upper left corner of the image above. You'll see we now have a more easy to understand paint tube system. Now instead of a meter, we've updated the tubes to act more like ammo so you use a certain amount for various attacks. Like a paintball:


As well, we've added in a cute Apprentice portrait in the HUD that also gets more hurt as you take damage. We can only hope this helps you emphasize with him a little more so he doesn't get as beat up.

We also made ourselves a pretty new start screen. We intend on putting in some slight animation here to make it a bit more "alive"

MainMenu ScreenFont Test

We're also updating our World/Level select to be more in line with the art theme. In this case, we have walking through a museum hallway to select the world. Once you get inside, you can choose the painting that represents the level.

Hall Test 111317

What are your thoughts on our update? Let us know!

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