Tag "Dev log"  (0 - 30 of 196)
99999: Steam Demo release [Devlog #6]

99999: Steam Demo release [Devlog #6]

News

Devlog #6: major Demo update for release on Steam.

Eldest Souls - The Art of Tutorials

Eldest Souls - The Art of Tutorials

News

In this new post, we review and explore our on-going process of creating a half-decent tutorial. Failed plans, broken dreams & low expectations: We've...

The peeps at Gym Empire finally put some clother on!

The peeps at Gym Empire finally put some clother on!

News

For the next round of updates to Gym Empire it was time to implement some clothing for the characters. The decision was to find the right balance between...

Elyra: Echoes from the Void - Meet the Universe

Elyra: Echoes from the Void - Meet the Universe

News

Elyra: Echoes from the Void is a metroidvania indie game that combines action with the exploration of an abandoned world comprised of non-linear levels...

99999: Enemies intro - part.3 [Devlog #5]

99999: Enemies intro - part.3 [Devlog #5]

News

Devlog #5: an introduction of the enemies found in World-3 of 99999.

Game Development Progress Over 2.5 Years

Game Development Progress Over 2.5 Years

Feature

A video compilation of the game development progress for Hovership Havoc starting from Day 1 until 2.5 years later.

Dev Log 6

Dev Log 6

News

During last week we have been ending the routes system and pathfinding of the enemies. We have also been working on the attack system of the enemies.

99999: Steam page and first tailer!

99999: Steam page and first tailer!

News

Steam page for 99999 is up! First trailer release and new demo too!

TwinkleTorch

TwinkleTorch

News

It’s a light-hearted, 2-player, co-op Adventure Game that is designed to feel like a dungeon series.

99999: Enemies intro - part.2 [Devlog #4]

99999: Enemies intro - part.2 [Devlog #4]

News

Devlog #4: an introduction of the enemies found in World-2 of 99999.

Dev Log 5: AI system

Dev Log 5: AI system

News

Hello! During the last few weeks we have been advancing in the development of the game and we have been focusing in the development of different AI for...

99999: Enemies intro [Devlog #3]

99999: Enemies intro [Devlog #3]

News

Devlog #3: an introduction to the enemies found in the very first world of 99999.

Renovating the hotel | Reevaluate our service - Update #00

Renovating the hotel | Reevaluate our service - Update #00

News

A New update on this RPG Mythical Hotel game - 'Sleeping with third eye open' | Odd patterns, weird markings, Hotel Renovation and Staffs Reevaluation...

Scrunk 101: Fight for scrap + Free launch weekend July 12th

Scrunk 101: Fight for scrap + Free launch weekend July 12th

News

The final Scrunk 101 covering the scrap-related mechanics in the game including a number of PvE elements. There's also lots of stuff about Scrunk's release...

99999 : Weapons intro [Devlog #2]

99999 : Weapons intro [Devlog #2]

News

Devlog #2: an introduction to some of the many weapons in 99999.

Progress Update, June 2018

Progress Update, June 2018

News

In prep for releasing a new demo, I've been running through the game a lot, fixing what bugs that come up. There always seems to be something to fix...

Gym Empire - Character and Community Building using Blender and Discord

Gym Empire - Character and Community Building using Blender and Discord

News

The latest round of updates for Gym Empire focus on maturing the character design and making them more visually appealing. Alongside this I continue to...

99999 - First demo release

99999 - First demo release

News

99999 is a fast-paced, high-score arena-shooter/platformer inspired by Super Crate Box.

Devlog #11 A Post About The Lost & Forgotten

Devlog #11 A Post About The Lost & Forgotten

News

Here is a look back at the evolution of The Untold Legacy as we look back and talk about all the lost & forgotten elements that didnt manage to make it...

Scrunk 101: Raiding

Scrunk 101: Raiding

Feature

The second part in a three part series covering the three main aspects of the game. This time we're going over the raiding mechanics and how to get inside...

My Friend Pedro: Blood Bullets Bananas - DevLog #22

My Friend Pedro: Blood Bullets Bananas - DevLog #22

News

My Friend Pedro was at E3 and boy howdy was it a jolly ol' time!

Devlog #10 Further Progress, Polish and an Announcement!

Devlog #10 Further Progress, Polish and an Announcement!

News

In this update I bring you guys up to date with our progress since our last devlog and make an announcement that is sure to please those of you who are...

Dev Log #2 - Working on the Terrain in Bug Infestation

Dev Log #2 - Working on the Terrain in Bug Infestation

News

Im working alot around the Terrain and it looks already very Pretty.

Harmless Demons | DevLog #5: Main Scene & Observation Pop Up Rework, Observation Eyes, PC Crash

Harmless Demons | DevLog #5: Main Scene & Observation Pop Up Rework, Observation Eyes, PC Crash

News

New episode of my turbulent adventures. Rebirth from the ashes of a disastrous computer crash into an entirely reworked scene.

Dev log 4

Dev log 4

News

Hi!! After the release of the trailer we are focusing on the development of the map and the enemies. The material we are showing is in development and...

Unknown Range this summer!

Unknown Range this summer!

News

"Unknown Range" is coming! This summer we will release pre-alpha v1.0!

Scrunk 101: Building

Scrunk 101: Building

Feature

The first part in a three part series covering the three main aspects of the game. This time we're going over the building mechanics and how to defend...

Gym Empire - Building The World

Gym Empire - Building The World

News

Game immersion is reliant on three core factors; gameplay, audio and visuals. Creating an interesting and aesthetically pleasing world for Gym Empire...

Alpha 1.0.5 Released!

Alpha 1.0.5 Released!

News

[1.0.5] • All 4 classes now playable, as well as intro stories • Minimap system now in place • Harvesting system now in place (Herbs only, ores...

The Evil House: Lich - WIP

The Evil House: Lich - WIP

News

Development is in full swing. Already, in the process of development, our NPC accidentally gets us scared.

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