Tag "Dev log"  (0 - 30 of 378)
The Hive Quest KICKSTARTER launches Sept. 22nd!

The Hive Quest KICKSTARTER launches Sept. 22nd!

News

Hive Quest is about to launch its Kickstarter Campaign - join the hive & support the game!

We released a level!

We released a level!

News

Playable version up for download. Come try our game!

Dev Update #2

Dev Update #2

News

The focus of the last few weeks was on creating more puzzles, changing the animation pipeline, updating the water shader, and adding the Harbor area.

Patch 1.049 and playtest on September 5th 2020

Patch 1.049 and playtest on September 5th 2020

News

Join us for some fun games this Saturday for the next Alpha testing! It’s time to start stressing the server capacity – help us spread the word as...

Building a Village - Village Restoration Project

Building a Village - Village Restoration Project

News

It's finally time to revitalize your community! Let's take a look at the new features coming in Village Monsters v0.80.

Exploring the Wastelands of the Animal Kingdom

Exploring the Wastelands of the Animal Kingdom

Feature

Even though the environments we publish on our Facebook, Twitter and Instagram are often beautiful, lush, and “friendly”, some of those can be considered...

Devlog 14- We are back working in Feline Revolution

Devlog 14- We are back working in Feline Revolution

News

What have we been up to?? After a few weeks of break we are working again on 1974: Feline Revolution. Currently we are working on a tutorial in order...

Dev Update #1

Dev Update #1

News

I wanted to start posting more regular updates about the state of the game. So here is the first one.

Dev Log #2 - Ability Design

Dev Log #2 - Ability Design

News

In the second developer log of Rapture we'll be taking a look at the various abilities that characters can use in Rapture.

Dev Log #1 - Status Effect Indicators

Dev Log #1 - Status Effect Indicators

News

In the first developer log of Rapture I'll be talking briefly about Status Effect Indicators and fun little side project, that all took place this week...

Dev Log 12 - Level Streaming and User Testing

Dev Log 12 - Level Streaming and User Testing

News

Hey! We are starting to get everything each team member made and want to share with you how we did it! Also, WE HAVE OUR FIRST DEMO RELEASED!!! It's still...

Dev Log 12 - Level Streaming and More User Tests

Dev Log 12 - Level Streaming and More User Tests

News

This Dev Log we show how we stitched all our levels together using Level Streaming and release our new Demo for you to try!

Prometheus Wept Dev Log 2: Moving On From Vigilantes Part II

Prometheus Wept Dev Log 2: Moving On From Vigilantes Part II

News

This article covers the second half of the key areas in which Prometheus Wept will improve on its predecessor, Vigilantes.

Dev Log 9 - Concept Artistry & First Sketches

Dev Log 9 - Concept Artistry & First Sketches

News

This time we start showing some of the progress behind the Art of Curse of Life. Take a look and ask anything you like!

Dev Log 8 - Torch, Crouch, Sneak and AI!

Dev Log 8 - Torch, Crouch, Sneak and AI!

News

Hey There! Today we show some of our AI and some new features. Come have a look! :D

A short hiatus, and news about the development of the project

A short hiatus, and news about the development of the project

News

A short hiatus, and news about the development of the project, and my plans for the future.

Pixel Art Mash-Up - Dev Log #3

Pixel Art Mash-Up - Dev Log #3

News

Man oh man.... Have been tweaking the AI for a few days now and creating more precise hit box for each attack and so far it is not very forgiving.

Sand 0.3.18 Major Updates

Sand 0.3.18 Major Updates

News

Major updates from 0.3.9 to 0.3.18 Jobs, mobs, quests, weather, inventory, traps, and more.

Major Demo Update! Prediction System, Story and Fixes

Major Demo Update! Prediction System, Story and Fixes

News

Thanks to everyone's awesome feedback, we were able to release a MAJOR update to Rogue Summoner's Demo with TONS of great improvements.

Dev Log 7 - World and Character Updates!

Dev Log 7 - World and Character Updates!

News

Hi! We Have Finally Replaced Our Placeholder Character And Have Some Of Our World To Share With You! Take A Look!

Update 20/06/24 - a.05.01 Release + Dev Log

Update 20/06/24 - a.05.01 Release + Dev Log

News

Announcement of the latest public prototype release + dev log.

Dev Log 6 - User Interface and Puzzles

Dev Log 6 - User Interface and Puzzles

News

Sorry for the delay, we had some exams! This Dev Log we show some extra features our game will include as well as...

v0.7.0: Pathfinding

v0.7.0: Pathfinding

News

The first major update of this version is the addition of a pathfinding system.

Devlog 16 - Last week until release!

Devlog 16 - Last week until release!

News

Hello! Exciting times are coming! Next week, if all goes to plan, we'll release Nur into the world...

Update 20/06/24 - a.05.00 Released + Dev Log

Update 20/06/24 - a.05.00 Released + Dev Log

News

Announcement of the latest public prototype release + dev log.

Fireworks Mania - Development Log - v2020.5.4

Fireworks Mania - Development Log - v2020.5.4

News

The originally sound for the new fireworks "Kokkenrulle" wasn't really as good as I would like it. So I reached out to Twitter to get some help - and...

Devlog 15 - Special touches

Devlog 15 - Special touches

News

Hi! We're working full steam ahead on the game to hopefully finish what we wanted in time!Although not essential, we're diverging some time to also polish...

Sound, VFX, and Ragdolls... Getting Back Into It! (DevLog #12)

Sound, VFX, and Ragdolls... Getting Back Into It! (DevLog #12)

News

An overview of the work I've completed this past week on my first pass at weapon/movement audio, new visual effects, and cleaner handling of ragdolls.

The Mysteries of the Southern Continent

The Mysteries of the Southern Continent

Feature

This week’s lore post is about the various mysteries that Charles will encounter (and hopefully solve) in the southern continent of the Animal Kingdom...

Devlog 14 - Still going!

Devlog 14 - Still going!

News

Hello! Things are going well! Since we cut our content we calmed down and feel we can finish everything in time.

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