Post news Report RSS The maps of Sven Co-op 5.0

Today we would like to reveal the new maps arriving with version 5.0 of Sven Co-op, as well as a major map update.

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The maps of 5.0

Today we would like to present the new maps arriving with version 5.0 of Sven Co-op, as well as a major map update. We hope what you see will be to your liking.


Desert Circle
Created by the-middleman, this map places the players in a wide-open desert where they must infiltrate a heavily defended castle and kill the king inhabiting it. The players must select a class and then sneak around in trenches outside the castle, hiding from snipers, and capturing flags along the way.


Black Mesa: Special Tactics Sector
In this brand new map by Trempler, players are divided into 4 teams who must build up a force of NPCs to fight the other teams’ NPCs in various arenas. The teams can upgrade their NPCs using points gained automatically over time or received by winning rounds. The teams also gain points in random bonus rounds where the players must fight each other in the arenas themselves. In these bonus rounds, points are sometimes scored purely by killing other players, but occasionally they also have objectives, such as retrieving certain objects for extra points.


Fortified 1: Assault on Death Station
In this level by Nih, the players must assault a space station/death station constructed by an insane Super Scientist. One player assumes the role of a commander who is provided with an overhead view of the map. The commander selects which weapons and items to equip players with, calls in airstrikes, spawns allied reinforcements, and generally guides the players in their mission. The remaining players must work together to hack terminals on the death station to gain rewards and delay the activation of a doomsday weapon.


Reverse Turret Fortress
A major update has been prepared for the Turret Fortress level by Nih, which showcases the new item_inventory feature. A new gamemode called “Reverse Turret Fortress” is now available for players to choose on map start, and this gamemode is essentially the opposite of the original turret defense gamemode. The players must now assault the fortress themselves, and they must do this by carrying a flag to 4 checkpoints, while protecting the carrier against enemy guards and turrets. The players are able to damage the fortress defenses or otherwise gain advantages by infiltrating the fortress and using certain items inside, such as an EMP device to disable turret construction. The players must also choose between a selection of different classes.



That's it for now. Many other smaller map updates have also been prepared for 5.0, and you can view some of them in the changelog we posted last year. Many changes have been made to the game since the posting of that changelog, however, and there will probably be a few other map-related surprises later on... If you want, you can play both Desert Circle and Fortified already, by downloading them from our Map Showcase forum. Both of the maps have been improved for the 5.0 release.

Post comment Comments
Trempler
Trempler - - 662 comments

Woop Woop :) let the hype begin !

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SweetRamona
SweetRamona - - 5,114 comments

Awesome looking maps.

Also are you planing to release 5.0 this year or next?

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TheRenegadist
TheRenegadist - - 2,087 comments

No AOM DC Coop :(

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INtense! Staff
INtense! - - 4,098 comments

Hard to believe this mod is over 15 years old... such a classic

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jambez
jambez - - 310 comments

I can easily agree with you - It's quite amazing how this mod was able to stand out against time itself & Remain popular And original!

This is pretty much the best HL1 Mod, and it's kind of a shame that it won't get any major updates after it's STEAM release.

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SabreXT
SabreXT - - 296 comments

Why no updates?

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Nih_SvenGuy Author
Nih_SvenGuy - - 1 comments

We will continue updating the game after the Steam release.

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-Sniper
-Sniper - - 23 comments

There are many updates planned after the initial Steam release. This is just phase one.

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conroy_bumpus
conroy_bumpus - - 201 comments

could've used some hires textures

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SabreXT
SabreXT - - 296 comments

Black Mesa: Special Tactics Sector sounds a lot like Card War from Obsidian Conflict. I liked that map, so it will be interesting to see it in Sven Co-op.

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Trempler
Trempler - - 662 comments

SabreXT you are tottally right, Card war was my inspiration for this map, but its a lot different :)
Also its easier to balance with 4 teams.

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SabreXT
SabreXT - - 296 comments

Card war was great. Hopefully more ballanced, and SC has a larger verity of enemies than OC had.

Related to that, there's a single player Half Life 2 mod that you might be interested in called Swarm, which is basically a NPC war where you buy various upgrades with points gained from killing enemies. Moddb.com

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Trempler
Trempler - - 662 comments

sadly the mod wont run :/

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badboy_zay
badboy_zay - - 97 comments

daym, I was hoping for They Hunger ep 3 :(
nice new maps nonetheless!

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removethisprofile
removethisprofile - - 431 comments

oh i cant wait for the new release and it will bring more players since it will be standalone and FREE! good old times coming back where sven coop servers are full, hell yeah !

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the-middleman
the-middleman - - 92 comments

Soo looking forward to this!

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KevinL
KevinL - - 133 comments

Haven't played it in a long time, but will the mod default to gl_round_down 0 and gl_texturemode GL_LINEAR_MIPMAP_LINEAR? It's been 17 years, I think computers can handle the texturing and trilinear filtering these days, though it's too old for Valve to care.

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okelf
okelf - - 5 comments

gl_texturemode was defaulted to that after the Steampipe/Linux update 2 years ago.

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rozh99
rozh99 - - 31 comments

Come on, give us some updates on how it's going!

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astro1424
astro1424 - - 3 comments

Can someone here play Sven Co-op with me? Here's my Skype name: astro1424
Steam username: astro1424

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