First off we apologize for the bugs in 1.6, all we need now is a 60 dollar price tag and some DLC and we will be just like Ubisoft. But we aren't gonna do that.
Anyway this is the overall plot of Red Wars development.
Red Wars 1.7 Beta: Bug fixes and Items:
The next update we are planning expanding the world with a large number of new items, weapons and uniforms since we have a new artist on the team. We will try not to work him too hard. I also will be back from college, and will focus on fixing up most of the bugs in 1.6 and from previous versions.
Red Wars 1.8 Beta: One more Balion nation:
In 1.8 we plan on adding one more nation to Balion, based on discussion over on our TaleWorlds forum this will likely be a nation inspired by early 20th century mexico. If you don't like this idea head over to the forum and participate in the debate.
Red Wars 1.9 Beta: The Industrial revolution update:
This update will likely feature the tanks and a factory labor system for cities for players to produce large amounts of weapons to sell and give to their troops. This update will probably only live up to its full potential if we find another skilled coder to help us pull this shit off. So if anyone knows anybody give me a shout.
The Red Wars Full Release and Future updates:
After 1.9, we will mostly be focusing on bug fixes and maintaining it for future versions of Warband if there are any. The mod will be mostly complete, and the team will begin working on.........
We have been discussing a Bannerlord version since the mod tools look so damn powerful and awesome. By the time we get to the full release update the game will probably be out along with the modding tools. Ideally, the team would have gained a few more loyal members to work on this version as well. The Bannerlord version will most likely be a prequel to Red Wars, set during the various revolutions and power struggles depicted in lore. We may include the Balionic civil war as well.
Recruitment: We need help, we need you!
As it stands, the team is very undermanned and it will be very difficult to pull off a good mod without more support. We need programmers and artists, the team is currently made up of only three people. With me at college I have had no time to really work on the mod except during winter and summer breaks.
So if any of you know anybody with useful skills please tell them to contact us, the future of Red Wars depends on it.
LONG LIVE THE RED WARS!