Our long march is nearing its end. With a development time about equivalent to the whole of World War Two itself, Blitz II has finally hit a major milestone - the closed beta testing is over and we are going to open it up to a slightly wider group of people - you! While this isn't exactly a public beta, fans will now be able to get onto the beta crew on a first-come first-served basis. Basically if you want to help us iron out the final few bugs in the skirmish game play before we go for a full public release then send me a PM on our forums and I will add you to the beta team. This will let you see the beta forums, give us feedback and more importantly see the links to the 2.7 beta installer.
We have never given release dates because Blitz II is a project and a hobby, not a professional paid for game with time tables and schedules. If it wasn't this way then we wouldn't have made it but it meant that we really had no idea how long it would take. However now we are in this stage it is possible to make a conservative estimate that the game should be out for full public release some time in early July. This still isn't final but barring a total disaster we should be able to meet this target.
Covering all the new content that we have added is going to be totally impossible because there is so much of it. We would need a manual or something... and so that is exactly what we have!
As well as a ton of new units there will also be a huge list of new feature. At the risk of repeating earlier posts, these include:
- Snow camouflage for all units
- Custom buildings for each side
- Over 20 missions including video briefings
- Fully functional AI on all skirmish maps
- Custom scenario maps for single and multiplayer
- Co-op comp-stomp maps
- Fully revamped tech tree
There is an absolute ton of new content, over 50 units per side covering the full breadth of the war. Indeed the skirmish game is meant to re-create the full sweep of the war. This is going to be the definitive version of Blitz II and is probably one of the most complete WW2 games ever made, at least in terms of the European theatre, we cover just about everything (as the manual will show).
So yes all was quiet on the front lines but progress went ahead unbounded. The reason to keep it all concealed? Well we had no way to know when it would be ready so it seemed best to wait until we did. Now you know that there is less than a month to go and you can play this awesome mod. I will thank everyone properly when it is finally released, but thank you to everyone who has helped create this mod over the many years it has been under development. What a journey!
In the manual there is a video section but since this post lacks some pizaaz I will repost them here. They are basic tutorials with lots of nice annotation spam (although hopefully these are vaguely appropriate). They cover some of the new and not quite so new game play concepts that emerge with the new content.