Post news RSS The AWT Team is back on business

Hello to all ! After a whole summer wasted on real-life and human interaction, we are back behind the keyboard, to carry on with our project !

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What to expect in the upcoming weeks ?

Hopefully, we'll be able to release the long-awaited 1.01 update, featuring the infamous Experimental Units. Yes, the ones we brag about in the User Manual but actually aren't ingame. With a little more work, we can fix this and put the game up-to-date and matching with the Manual. Then, what is to be expected in the future ?

We have many ideas about features we'd like to incorporate to our mod : a quick-battle script, to allow more exotic units, such as chemical weapons and paratroopers ; enhanced naval warfare, with different, more specialized ship types : cruisers, frigates, destroyers, command ships...
We could also use Germanbacondragon's work on a Moon map to put up an entire expansion depicting battles on the surface of Earth's satellite. This idea is really exciting, but raises dozens of gameplay issues. Before we can make this happen, we would like to have the community's input about how to make a moon-based combat system be both balanced, fun and (relatively) realistic.

On any of these topics, we would very much appreciate your contribution, either by ideas, or even by actually helping us with coding, scripting or modelling. Stay tuned for more updates and screenshot as we get back to work !

Comments
CountBuffalo
CountBuffalo

I'm glad that you're back, you've got a really good mod here

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panzerkorps1942
panzerkorps1942

oooo i was waiting that!!!! great!!!!

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Beelim
Beelim

A pity that it's stalled. Do you mind if I work on some addon material myself?

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RoXXGames Author
RoXXGames

I'd say "swamped", rather than "stalled". The difference is subtle, but important.
Real life is a pain, though... but I hope we can release 1.01 rather shortly.

Send me an email about the rest, please :)

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Tallestdavid
Tallestdavid

still back on?

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