Post news RSS Sven Co-op 4.5 Release Countdown 2

More details, features and screenshots in the lead-up to the SC4.5 release.

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While we said we were hoping to release 4.5 by the end of August, we had actually been aiming for a while earlier than that (i.e. today). Unfortunately, though, we uncovered some last-minute problems and ended up busy with those -- which put us behind schedule. Here are some of the features we would have been forced to leave out of the release, if we had kept to our original target:

  • At least two new maps.
  • Client-side prediction for the M16 (it's no longer delayed by lag)
  • Switchable fog. Fog can be enabled, disabled, or have its properties changed mid-map, instead of having to be the same throughout the entire map as in earlier versions.
  • The trigger_vote entity. This allows maps to give players choices that they can vote on.
  • Repairable func_breakables. This allows for breakables that can be repaired using the wrench. Useful for objectives that players need to defend from monsters. Using a trigger_condition to check a breakable's health, mappers could create things like structures which players must build and keep in repair in order for them to perform a function (like manufacturing weapons or allies).
  • HUD Info for func_breakables. This allows a breakable's health (and name if it has one) to be shown in the same way as for monsters. This is especially handy for repairable objects -- which show as Friendly -- or brush-based enemies.
  • Legacy support features preventing existing maps from being adversely affected by new sound engine changes.

While we were fixing those, some other features were also completed:

  • The sound engine can now ignore missing/non-precached files without problems. This would have caused the game to shut down in HL1/SC3.0, or a total loss of sound in SC4.0x.
  • Mappers can prevent Sniper Assassins, HWGrunts and Shocktroopers from dropping their weapons via a simple option (Shocktroopers already had this feature, but it could not previously be used from squadmakers).
  • Friendly monsters can now be commanded to move to & guard a specific location.

General fixes to existing features that were also made during this time:

  • Fixed monsters sometimes running in circles or running in place (separate issue).
  • Fixed Slime and Lava from dealing damage incorrectly.
  • Fixed linked doors occasionally causing massive lag when blocked.
  • Fixed monsters sometimes shooting at corpses.
  • Many other miscellaneous fixes and improvements to AI, maps, models, weapons, etc.

Hopefully you'll find that these additional changes were worth waiting a few extra days for. In any case, the release is still planned for this month, so we're technically still on schedule :). More news shortly.

Comments
KILLER89(FIN)
KILLER89(FIN)

**** yes.

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Xylemon
Xylemon

Awesome.

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Arctic«
Arctic«

waiting for releasing :D

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Nokiaman
Nokiaman

Awesome. So many great fixes.

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Benjimable
Benjimable

;DD
Excited. Keep It up :D

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RedFrix
RedFrix

The best of best. ***** of exitment*

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rex989
rex989

niiiice! unfortunately some of the servers i play shut down...leaving servers that kicks me out of it :(

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croco-duck
croco-duck

W00T

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sasuke2490
sasuke2490

sweet

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KodY
KodY

Repairable objects? That could bring us some nice maps :)

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[Night_Stalker]
[Night_Stalker]

Excellent.

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AcidBarrel
AcidBarrel

Yupe, Can't wait to play on those servers with super players, because they donated money. At least I'll have a cool icon for donating. Damn straight.

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SvenViking Author
SvenViking

The super players you're talking about are probably due to a server mod, by the way, such as "XP Mod". The SC team has no involvement with server mods.

The official donation rewards are listed here:
Svencoop.com
(Electric Crowbar, Gold Uzis, and Chumtoad). While a lot of fun to use, they're fairly balanced and don't have a major effect on difficulty.

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Anddos
Anddos

why isnt it on source?

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Dynamite
Dynamite

Source is hell. In every other SDK update Valve breaks Hammer in some way and in the next update they fix it but break something else instead. Because of forced updates you cannot do anything but bend over and recieve. And this is just from a mappers point of view.
Also, the source engine is kind of limited as well and the tools are really not fit for modern game making. The way Hammer is built makes it quite a hassle to make proper maps in my opinion. Also, having a completed level spread out in separate files (such as textures, models, map configurations, sounds etc.) is not optimal. At least GoldSource has WAD files.

For players, all you need to play Sven Co-op is Half-Life, which is 10 euros/dollars and you are good to go on pretty much any system.

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CScarlet
CScarlet

It isn;t a source mod

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Mkilbride
Mkilbride

Sounds great, just started playing again lately, crashes alot though, for some reason...oh well.

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Daxent
Daxent

Yes! You fixed the M16!

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Vcc2cc
Vcc2cc

The fact that you (be it the player or mapper) can change the fog density/color is something that the source engine didn't acquire until OB. As a mapper, that is pretty impressive that you've managed to bring that technology to GoldSource.

Looks like an awesome update.

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webname
webname

Sounds good, poor old dial-up modem is breaking into a sweat at the thought of downloading it though :)

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Dan911
Dan911

Looking great! Would love more objective based stuff for maps, the addition of repairable brushes is great! Maybe a HUD element that shows a maps objectives?

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Seth1466
Seth1466

Wow really cool! =D

Can't wait for it!

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