Strelok's Diary by AIxStream
Hello to all the stalkers in the Chernobyl Zone, I present you a standalone modification for S.T.A.L.K.E.R. Shadow of Chernobyl 1,0006 / 7 + ZRP 1.07 RC5
A complete and organized list shows you the idea that Strelok's Diary mod has to bring to the player. This is not a graphical mod or realistic textures. Many mods already have this feature and all players are already familiar with this type of mod.
I will leave the complete list of modifications being made for this mod:
Strelok's Diary will be accompanied by the Weather Overhauled 3 modification, bringing more beautiful sky textures (Atmosfear Style 3 for Call of Pripyat), and a complete set of Build 1935 sky textures, all in 2k resolutions.
- A new climate system for each map from SWO 3;
- New sounds for rain, storms, thunder and winds;
- New visual effects like lens flares, sunset and thunderstorms.
Map cover will have its unique climate set, but everyone will keep the current event that happened on the map that the player is on and then adapt to the events on the map that the player changed.
The textures will be kept the Vanilla pattern of Shadow of Chernobyl, Clear Sky and Call of Pripyat. There may also be a transfer of textures from CoP to SoC, from CS to SoC.
Meshes and Models
All Shadow of Chernobyl Npcs and Monsters have lesser faces. The most polished version of these monsters and npcs is in Call of Pripyat, and all models of monsters and Npcs will be replaced by Vanilla models from SoC.
- Polished NPCs and Monsters models;
- Monster Wounds with wet appearance
All weapons of Shadow of Chernobyl have a low quality texture and models not as polished as Call of Pripyat, their position in the HUD is also a little flawed, or let's say a little clumsy than usual. I cannot guarantee that I will bring the Call of Pripyat weapon models and animations to Strelok's Diary, perhaps this can be done after the mod is finished and released as an official addon.
- Correction in the position of weapons in the HUD;
- High quality weapon textures based on Vanilla CoP textures;
Thanks to the Ambient Audio Overhauled mod, I will use it as a basis for the development of Strelok's Diary, but I will also compile as many sounds as possible from other mods to bring immense variety and immersion during gameplay.
- Variety of Sounds for the Environment in General;
- Variety of Sounds for inventory;
- Apply sounds for the use of medicines, foods, etc;
- Variety of sounds for Mutants and Npcs;
- Variety of sounds for weapons, steps, etc...
What is remarkable about Shadow of Chernobyl is the incorrect sound when you are reloading your BM 16, the sound for Viper 5 and AK 74, we also have a sound like Gauss Rifle. In this part I will remake the sound of these weapons trying to keep as much Vanilla as possible.
As mentioned before, the most stable fix patch we have is ZRP 1.07 RC5, and Strelok's Diary uses this patch as a basis for the development of the mod.
With the help of ZRP and OGSE, a series of features will be implemented in the AI of the Npcs.
- Npcs can use any type of weapon depending on their rank;
- Npcs can use scopes and grenade launchers;
- Npcs can heal themselves and heal their companions;
- Npcs can drag bodies and make loot;
- Npcs can crawl behind the player and kill him (if the NPC sees the player before he sees him);
- Npcs can attack the player with knives and fists.
As development progresses, new features can be added.
Other Small Features
Speaking of features, Strelok's Diary will be full of them for immersion during gameplay.
Repair and Repair Kits
Screw and Barman will offer a repair service for costumes and weapons, this service will be a little more expensive than normal, but prices will vary if you are being a good ally for stalkers or freedoms. Screw can reject the repair service if you join Dutyers, or can charge you in the face if you fulfill the tasks that Petrenko and Vorin offer. Bartender can readjust prices if you make many allies in the Stalker faction.
Repair kits will be on sale, both types, for weapons and for costumes, but buying them will also not be cheap, so I will be providing a 40% chance of the player finding him in bodies
Weight Limit, Suits with additional weight
The default weight limit is 50kg, but in Strelok's Diary this changes. The standard weight limit will be changed to 15kg, but don't be alarmed because here comes a new feature for SoC.
Costumes will be separated into some sections:
- No Resistance ( +4kg to +10kg )
- Low Resistance ( +11kg to +18kg )
- Medium Resistance ( +19kg to +26kg )
- High Resistance ( +28kg to + 40kg )
- Maximum Resistence ( +50kg to +80kg )
New costumes will be added, all of them present in mods like StalkerSoup, Autumn Aurora 2, OGSE, Narodnaya Solyakna.
New weapons and changes in their characteristics
New weapons will be added in the mod, rather a set much larger than Vanilla. All weapons will be worked out carefully in their aspects and differences, from the recoil, handling, weight, cost, size of the magazine, damage, accuracy, sounds, etc ...
Artifacts and new Artifacts
It also applies to artifacts, all will be worked on in their characteristics, and I will unite as many new artifacts as possible that I will remove from several other mods.
A severe change in the economy and in the trade between the characters will take place. New medicines, new foods, etc ...
Everything will be very expensive or very cheap, it will never be the same price for Bartender or for Sidorovich, also new Merchants will be added in the game. The trade will be more immersive. You can make a lot more money by selling weapons to Bartender or you can make a lot more money by selling costumes to Sidorovich. Selling artifacts and mutant parts is going to be much more advantageous for you to do for scientists.
Sidorovich can offer more weapons than the Bartender and charge a lot for it, or it can be the other way around.
A new severe change is going to be made in this part.
Now let’s address a subject and a much more important change in Strelok's Diary. Yes, all maps will undergo severe changes.
The map, which was vague, will be filled with new objects and threats. Not all maps will maintain the same dog lair, this can be replaced by Blodsuckers or psy dogs.
I can't say much about it, but a severe change will happen on all maps.
Are you interested in helping?
If you have a lot of experience in modding for S.T.A.L.K.E.R. and want to help me, please send a message to my email
I thank everyone who will support this mod, I sincerely want to bring a great modification to Shadow of Chernobyl
Good Hunting Stalkers!!!