Post news RSS [Status Update #12] - Visual updates and more

It's no secret that the work on the mod does not subside. Recently, in addition to working on the concept of balance and other features, we have made an emphasis on working with the visual part, and we will continue to work in this direction in the same spirit until we bring mod's visual component to a solide style. In this article we will talk about this in more detail, also we will mention some other points.

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Visual updates

Over the coming months, a huge amount of work has been done to improve the visual component of our mod.
From what has already been done, the following can be distinguished:

  • New planet textures (taken from Shiny_man's free release pack or based on them), as well as new custom models for some unique planets.
  • Providing some units with new models and textures made from a scratch.
  • New animations.
  • Minor visual edits (texture upscaling; adding of team colors, hit marks decals; other effects)
  • HUD rework

The examples of completed works can be seen below.

New Raltiir and Vulpter

photo 2021 09 21 20 09 03

photo 2021 09 22 22 28 22

ULAV and Freerunner new models / skins

composite2 1

New animation for Sentinel landing craft (+ landing pod)

photo 2021 08 04 21 13 28

Color schemes for S-1 Firehawk and T1-b tanks

photo 2021 05 15 00 13 36

photo 2021 05 17 18 18 28

New interface

photo 2021 09 22 23 10 22

Beta testing!

We are working on preparations for the upcoming test. This time, a large list of tasks will be provided for bug tracking. The main goals will be to check the units with their new stats and abilities, as well as the balance of power of the two main factions. A separate task will be to check the playability of new maps and identify bugs related to level design, and testers will also have to evaluate the tactical features of all new maps. If you are interested in helping us with tests and bringing the project closer to release, follow the link to our discord and sign up for testers.

Discord Link

Additional help needed

We are always looking for people for cooperation, since in fact our capabilities are not enough to implement all ideas to the fullest at the moment. At the moment we are in dire need of:

  • 2D-3D artist;
  • Level designer (mapper).

If you have no experience in either one or the other, but you have enthusiasm, then do not hesitate to contact us (me or Sudno). If you have a great desire to develop the project, we may well teach and show everything that we know within the framework of moding. Any other activity of yours can also help us, for example, in such less priority tasks as translating the mod (if you speak Russian and English at a decent level), writing descriptions for units, helping with the voice acting of units / characters or working with audio. We are also always open to interesting ideas and recommendations.

We are waiting for you, here or on our discord :)


не ну Роллтиир и Вульптер конечно топовые, чёт мои вообще не лучше

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