Post news RSS Stargate Races r1.081 Released

The Stargate Races r1.081 version has been released for Sins of a Solar Empire: Rebellion.

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SGRacesLogo v2 black short

A Minor Update

Today's release of Stargate Races r1.081 is a minor update that addresses a pair of crash causing bugs. The first involved the Mad Vasari Titan random event, so you will now be able to play with random events enabled again without concern. The second was a fix for Volcanic planets in "Competitive" map variants, so both map types are now safe to use again as you prefer.

As usual, Sins: Remastered is required for Stargate Races to function.

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Sins: Remastered 0.95b Required

A Few Words About the Future

There is more progress on the mod completed but its release will need to be tied to the next version of Sins: Remastered as it leverages new features added there. So far the update will primarily be related to planets.

As a sample, here is a preview of one of SGR's gas giant planets; the surface of which is animated.

SGR Gas Giant

One of SGR's upcoming new animated Gas Giants.

There will aslo be a few fun little features from the next Remastered to play with as well. Such as a pixel art mode and legacy color depth modes. Combined, these allow you to create retro-gaming appearance modes like this example which I refer to as SGR in Gameboy Mode:

SGR Gameboy Mode

SGR in "Gameboy Mode"

While it would be nice to give you an estimate of when the next release will be, it will simply have to wait "until it's ready". You can be sure that there will be a post and article outlining it all when the time comes though.

Stargate Races r1.081Stargate Mods Discord


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i think you should add Anteus class capitalship fot ancient with langarian weapon. something similar to stargate invasion. And use nanite as a weapon to capture other ship.

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