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Sometimes you've got to write down what you did last 6 months. ✍️ Today, we present to you our #recap from the first half of 2022. 🚀

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Hello everyone, 👋

you probably wonder why there’s a graphic with a screen taken from the Nintendo Switch 🎮 version of Danger Scavenger. The answer is simple - we wanted to make an announcement summarizing our work done between January and July of 2022 - when we’re writing these words, Driftland is still our most popular franchise. 🌲

Unfortunately, nothing really happened during this period in Driftland camp. Nonetheless, you can get the game in many discounts that pop up every once in a while (usually during Steam/GOG offers/events). But, y’know, there’s always something cookin’. ♨ Be patient.

Danger Scavenger

That’s where the fun starts. First of all - we’re flattered that DS is featured on the back of the Atari VCS box. Ta-da! 🎉

When Steam Deck was on its way, we did everything to make sure that the game would run perfectly on the “second” handheld from day one. After that, we received an official Steam Deck verification in May. Speaking about the “first” handheld, just a reminder - Danger Scavenger is available on PC, PS4, XONE, Switch, VCS and XSX.

We’re always looking for new ways of approaching the titles that we already published. When we started talking with the Tilt Five team, we knew that their Holographic Gaming System would be a great place for a skyscraper-based roguelike. That’s why we made a dedicated DLC to bring the catchphrase “a new level of the 3D vibrant holographic environment" to DS rooftops! 🌆


When devs from 2Dynamic Games started the playtests, we were convinced that approx. 200 people will check out the game during the two weeks of that phase. Well, there were 1312 participants. The feedback submitted by playtesters gave us a new perspective on the game. We knew that we chose the right project for publishing.

The Lumencraft section of this Steam announcement will be the longest one, because the game’s still in Early Access and currently it’s a project no. 1 in our catalog.

After the first week of EA we reached the 20k copies milestone. None of us expected that this will happen so fast, so Kuba Wójcik came up with a meme idea.

We won’t share how many copies were sold, but we can say that as the indie publishers - we’re satisfied. 😏

Today, exactly 3 months after the start of Early Access (which happened April 13th, 2022) we would like to thank everyone who wrote a review on Steam. The numbers speak for themselves.

During the playtests, “2Ds” organized the MAKE A MAP, WIN A PRIZE contest. 10 maps were published via Steam Workshop - 3 guys won Danger Scavenger and Driftland: The Magic Revival Steam keys. The ideas behind the contest were continued in the Maps Shootout series. When we’re writing these words there are 123 maps submitted to the Workshop. 🤯

Lots of them are truly pieces of art that reshape Lumencraft’s gameplay. The summary of all Maps Shootouts installments can be found in our Stories highlights on our Instagram.

What’s more, the game was shown at this year’s:
- European Game Showcase during GDC;
- PAX East;
- Digital Dragons 🐲.

To this day, the 2Dynamic Games team is working closely with the game’s community. When Early Access starts (after the playtests), the developers published:
- 3 hotfixes;
- 4 small updates;
- two major updates;
- and we’re pretty much sure we forgot about something. 💊

They added new weapons, buildings, monsters, maps and scenarios, textures, new UI, and fixed A LOT. Lumencraft is now more approachable to semi-casual players, but it does not collide with the hardcore players - there are extremely hard maps available to enjoy (or suffer a bit). 😈

That’s all for today.

The second recap will be published at the end of 2022.Or maybe at the beginning of 2022?

Let’s see what happens. Great things are here, but also great things are yet to come.

Support the IndieDev!
Star Drifters 🚀

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