Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms. It contains a fully featured editor and tools.
Here's this update's video:
Here's the jist of this update:
For every event that is made, if you have any fighters you will have a fight contract sent to you. The contract details the fighter's opponent, the event, and when it will take place. It also gives you the option to check out their profile to see if you want to take the fight at all.
After accepting or denying the fight, you can view the entire card by going to the events tab and checking it out there. This screen is entirely new and allows you to filter events by organization, fighters, or month.
Clicking on an event will give you the detailed view which is an entirely new screen as well with more detailed information. Right now all the fighter images are placeholder, but very soon I will be working on that!
When the day of the event rolls around, you will get a popup asking which fights you want to watch - you can select however many you'd like in this screen and it will automatically play out the event.
Ranking has been improved (previously was adding a huge delay to fights)
Fight scene grammar has been fixed (no more a uppercut etc.)
Back buttons (No more having to navigate the entire menu, some screens now have back buttons)
Fighters now age. (Performance will decline as they get past their prime)
Generating multiple organizations and their fighters.
And many, many bug fixes.
Thank you for following along with my progress - If you're interested in more development updates, my Twitter is the best place to follow along. I just recently started a forum for the upcoming beta in the next couple months that anyone is welcome to join as well.
Have a good one!
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