This month, important for the testing phase, is dedicated to the final features for the stable Alpha version of the game. For the end of the year we should get something similar to the 1.0 version of the game, the official finished release. Here, some of the last news from the development:
-The actual testing (going on from April with the developers and some helpers) is preparing the technical aspects for the stress-testing in which we'll analyze all the elements of the game, the synchronization and the servers charge. All the bugs and problems will be solved as soon as possible by a continuous work and the active help of the testers. Stalker without bugs is unrealistic, but we'll try to make the game stable and playable without relevant difficulties.
- The big map with six locations (well known Cordon and it's catacombs, Swamp, Garbage, Agroprom, with its dungeons, Dark valley, the X-18 and Darkscape) works stably and without problems . The player will travel in the zone without loading screens, locked passages and spawn dangers.
- Many players think that the game won't go on a cheap computer, because of the weight on the system. There is no reason to be worried about that:
Today we tested everything on a weak computer, with minimal and maximal settings. The results surprised us first of all! The FPS, even with maximal settings, wasn't going under 30. The works on the optimization did well, and even with everything on maximum the load didn't exceed 1.6Gb of RAM.
- This week we started two contests: A literary and creativity one. We hope the prizes will be interesting: books of the S.T.A.L.K.E.R. world autographed by most popular authors and in-game graphical features after the release. More about in the dedicated post.
Working on that kind of projects isn't easy, especially because this isn't our main job and we had a lot of problems during the development. We ask you to have some patience and keep supporting us as you always do. If someone has good knowledge in any aspect of the development (preferably with modding or working with stalker experience).
Here are some screens of a small part of the map:
The images are without the textures and visual, graphical effects.