Post news Report RSS Stalker: Legacy of Times mod for Crysis Wars

Legacy of Times is an attempt to create a STALKER-inspired game on CryEngine 2.

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Hi there! We would like to introduce ourselves. We are the A-Team, the developers of the Stalker: Legacy of Times modification (S.L.O.T.). Over the past decade, many other teams wanted to transfer the S.T.A.L.K.E.R game to the CryEngine engine, but none of them have made a full release. Many people still don't believe that this is feasible. We want to convince them the opposite once and for all. Our goal is to make a high-quality full-fledged mod on this subject. Please, read on to learn more about it.

Crysis 2019 05 04 23 29 35 640


Short story:
In the mod, the player will have to try on the role of a military engineer who stole a flash card with secret data from the bunker, and then as a result of the chase, he ended up in the territories of the third quadrant of the Chernobyl's Zone of Alienation. Now he needs to find support among the stalker factions and get acquainted with the realities of the Zone, find out what data is hidden on the card and whether he is connected with the Zone. Apply his knowledge and skills to get to the bottom of things or perish in anomalies or from the claws of a mutant, trying to survive.


Features of the mod:
Explore the territories to the northeast of the Chernobyl station near the borders of Belarus.
An open world of about 4 square kilometers, including underground facilities with their own secrets.
Continuous storyline with a wide variety of side quests.
Implemented systems of trading, weapon modification, and equipment creation.
New anomalies, new artifacts, a revised and improved artifact search system.
New mutants, as well as reworked old ones.
Random encounters, solving the puzzles and participating in legendary events.
Custom lore, built on top of the original S.T.A.L.K.E.R. trilogy.

Already implemented:
Searching for artifacts using the detector.
Charging the detector from the outlet.
Bolts.
Anomalies.
Some mutants (bloodsucker, zombies, poltergeist).
NPC behavior in the camp.
Sleep in designated areas.
Gas mask for toxic areas.
Dialogues (will further be reworked ).
Test inventory (text version).
Consumables (first-aid kit, canned food, bandage, vodka, anti-rad).
Radiation.
Hunger.
Bleeding.

In the plans:
A complete RPG system (inventory, loot, trading, dialog, etc.).
Craft of the equipment that will allow you to explore previously inaccessible places.
Artifacts with positive and negative effects.
Interactive areas with which you can interact using a variety of items (to break the boards with a crowbar, etc.).
English localization.

-Article text and translation by Alex626

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Argoon
Argoon - - 1,078 comments

Love the idea and very nice teaser but please manage your ambitions, if not this will be a long and hard journey, if you guys manage to copy the original first game, gameplay and forget the rest, for the first release at least, that is enough for me, just saying.

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Alex626
Alex626 - - 640 comments

The idea is to create a stalker-based game, not a clone of stalker. With proper help of the modding community they can really make it for the first time - a playable stalker-based project on CryEngine. The gameplay isn't exactly the same, of course, and it's still WIP, but it gives an impression of what a STALKER would be like if it was made in some other world.

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Alex626
Alex626 - - 640 comments

Finally on MODDB. This is awesome! Keep it up guys!

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Schuchart
Schuchart - - 1,641 comments

Uhh very nice! :)

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***MuZilla***
***MuZilla*** - - 145 comments

This could be a great project =D
I wish the best of luck to all the "A-Team"
Cheers !

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LithTechGuru
LithTechGuru - - 408 comments

how do you guys get Crysis's level editor to work under Windows 10?

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