Post news RSS STA3 CTA DEV DIARY 11

So we had a lot of moans and groans about where were the Klingons and their dev diary, well its my grand pleasure to reveal the revamped parts of the Klingon faction for Armada 3 a Call to Arms.

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A little bit about the Klingons

The Klingons are a humanoid warrior species that originated from the planet Qo'noS (pronounced Kronos), an M-class planet. One of the major powers of the galaxy, the Klingons were a proud, tradition-bound people who valued honor and combat. The aggressive Klingon culture had made them an interstellar military power to be respected and feared. - Taken from Memory Alpha

The warrior ethos had been an important aspect of Klingon society since the time of Kahless, but the warrior aspects became much more dominant beginning in the early 22nd Century, Previously, Klingon society was regarded as socially balanced, but over time, the warrior caste gained greater prominence, to the point where the Klingons widely came to be regarded as a "warrior race."

Our vision for the Klingons in Armada 3

Our vision has always been to make the Klingon Ships feel tough, agile and versatile when engaging in combat, Klingon commanders prefer to dogfight with their vessels using their speed to make attack runs on vessels with disruptor canons blazing and torpedoes firing in quick succession making passes again and again "strafing" a target until they could like a bird of prey move in for the final blow and the kill.

In a call to arms the Klingon forces remain (with exception of the dominion) at the pinnacle of manoeuvrable and versatile warships, culture stations and research in a way that they compliment speed and the ever growing need to taste combat, they may not be as tough however and scientifically powerful as some federation vessels but when it comes to fire-power the Klingon's nearly always have the upper hand in a first strike situation.

All Armada 3 vessels for the Klingon's for the most part have cloaks allowing you the player the choice of bypassing defensive measures to raid enemy systems and core worlds. However most ships inevitably have a weakness, they can dish out great amounts of damage for short durations but this nearly always involves overpowering guns and engines meaning sacrificing power to shields and structural integrity and you will see this within the mod when you play as them, there are some exceptions to this rule however such as the Bird of Preys themselves and the heavier K'Vort Class which more than offset their fire-power with tougher hull and armour values, however the K'vek represents the last word in fire-power itself however its commanders do tend to take more risks when dishing out this damage.

The Klingon Titans

So we listened to you guys the players in a bid to see what you wanted and while we can't and in some cases wont fulfil every request we did hear you about the titan situation, but we dont want to lose the shock-wave vessels so we've added a second titan to the Klingon vessels which means you get a choice in your deployment, and the way this is offset is that you the player will have to live with the decision you make because you can only have one titan available at any one time.

The Shock-wave vessel is capable now that it can level of taking out any current item within the mod as long as it is close enough to that target and we're not going to stamp the buff with a big bullseye leaving it up to you the player to click the button to explode at the right time.

More importantly the new titan the Sword of Kahless has some weaknesses you should consider for example it doesn't have any healing abilities so its reliant on support craft much like the Reman Scimitar to keep it alive, it also doesn't regenerate antimatter fast so its again reliant on support craft to keep it firing and equally keep it alive as its bastion shield consumes a great deal of energy and then again that is also a weakness due to the fact the bastion shield itself while powerful only directly reduces incoming damage from the front of the ship, a clever opponent just needs to get around your titan and attack you before you have time to turn. It also cant go toe to toe with a predator like the scimitar as it doesn't have the manoeuvrability, so your probably wondering what is it good for, well it carries two types of ordnance and is in a very Klingon way bristling to the teeth with guns but lets focus on the ordnance, we have a shock-wave torpedo capable of wrecking a target and surrounding ships, however more importantly it can split the fleet up as the shockwave knocks back surrounding vessels. The second ordnance was a shield flux torpedo capable of draining both enemy antimatter and draining shields in an explosive radius, more importantly when passing through the bastion shield field any energy particle was amplified by that field.

So there you have it a tradeoff powerful ordnance for anti fleet operations or a vessel that could in an instance tip the balance but you get one shot and one shot only.

Other sources of inspiration

While we have the chance many know that we are all massive Star Trek Super fans, if you have not yet seen the Prelude to Axanar program then please support this worthy project (it even has a kick starter) You can watch it below:

Finally for the full faction reveal of the Klingons and the main dev diary video check out the latest editions here at our Youtube Channel:

Comments
***Geroj***
***Geroj***

I had good laught on that Gowron, that was unexpected and really funny

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DarkDiablos
DarkDiablos

And what point in the video was it? Sounds amusing but I don't have time to watch the whole video.

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FamousSpear
FamousSpear

sometime after about 28 minutes, they do Gowron impersonations "For the Empire!" Also SPOILER ALERT for anyone who hasn't seen the end of DS9 and wants to.

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***Geroj***
***Geroj***

10 minutes and some sec

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FamousSpear
FamousSpear

This is looking pretty awesome!

One thought on the dominion suicide (which I know is not technically related) it seems a bit strange, something like a kamikaze death strke against the 'killer ship' would seem more appropriate or maybe just a 'micro-shockwave' type death. If it was a small team of Jemmies then suicide there and then would make sense, but when they have two massive ships at their desposal, you would think they would do something with them!

Also does anyone else think it is really cool with the loyalty of actors and star trek creators, Star Trek more than anything I can think of recycles actors like crazy!

In that teaser (I so want to see this movie!) you had Martok, and Ramirez was also a former star fleet admiral in TNG, and I am pretty sure he was Morn too!

There are so many examples of them doing this as well it is crazy!

You even meet the Primary Founder in TNG, points for anyone who knows what episode :P (she looks the same but is not technically a founder in the changeling sense, although the founder name is apt.)

Anyway, this is looking awesome! Bring on the Borg!

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OrionSlaver
OrionSlaver

The episode you refer to is 'The Chase', and she's not a Founder. Same actress, but in that episode she played a hologram representing a race that died out many millions of years ago. I believe they are referred to as the Progenitors in expanded lore.

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ONF
ONF

Excellent work!

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Xealot42
Xealot42

It is a good day to watch a Klingon dev. diary!

I am replaying Armada 1, Armada 2, and some Fleet Operations to pass the time until A Call to Arms releases. Can't wait!

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shockmesane
shockmesane

Well, the Dominion certainly looks underwhelming. What'd they kill, one or two ships with that entire fleet?

Everything else looks nice, though. Especially the new Klingon titan. Thank you for adding a new one.

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Bane(Dev) Author
Bane(Dev)

they may look underwhelming but you have to remember they had about half the supply points of that klingon fleet and no breen or cardassian reinforcements.

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fangoriously
fangoriously

ive always wondered, with how heavily the mod has borrowed ships from legacy, why aren't you guys using the brel and kvort models from that game? what your using currently for them is much lower end

that new dread looks amazing, all those sexy cannon hardpoints are great, and i really dig the ship research tree.

ive always thought the... less then attractive predator should be the bombard ship, and the ktinga be the lighter cruiser for the klinks. in legacy, the predator is supposed to be 100 years older then the ktinga

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Bane(Dev) Author
Bane(Dev)

ironically the b'rel and kvort are currently being redone :)

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Ambarenya
Ambarenya

Looks great guys! Love the new Sword of Kahless Titan.

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ElectricWarr
ElectricWarr

This all looks awesome, but it reads like you're desperately in need of an editor.

It's so bad I had to make a ModDb account just to tell you :(

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_Alive_
_Alive_

i find it funny and it makes it fun to watch

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Ambarenya
Ambarenya

You mean the tooltips and other strings?

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ElectricWarr
ElectricWarr

No, Dev Diary 11!

In game was fine iirc, but I've been playing SoaGE recently waiting for the next A3 update :P

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_Alive_
_Alive_

oh i thought he meant something different lol, you can disregard my above reply if you wish

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Bane(Dev) Author
Bane(Dev)

i typed it when i was extremely tired my apologies!

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Revirenta
Revirenta

You`re Mod is very Awesome <3 Love to play it every day again. Playing it now with my friend. If you want, take a look :) Maybe you see something intresting for your development. :)

Livestream: Twitch.tv

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fangoriously
fangoriously

oh hey just saw on twitter the pred and ktinga are getting a role reversal, like i suggested. really, a much better fit i think, glad to see it. want to see how far i can get with a fleet of only ktingas and brels now lol

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mleadenham
mleadenham

Awesome! This is just what I was hoping for as well :D

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mleadenham
mleadenham

Party like its 2293

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