Post news RSS Space Rework / Rebalancing Preview!

Explaining and showing off the upcoming space reworks for Empire at War: Expanded!

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While we've made a ton of fundamental changes to the galactic level in previous versions, it's been a long time since we've re-evaluated the basics of space combat in the mod. The original systems we designed space combat around have had significant modifications over the years since Thrawn's Revenge 1.0's release, so we've spent the last few months redoing space unit stats from the ground up for the next release of both Fall of the Republic and Thrawn's Revenge to make things more consistent and alleviate common complaints with things like unit durability and combat pacing.

We still wanted to keep the feel of large space battles, but things should all feel a lot more solid within that. We've also started some reworks on particles and projectiles, which will be rolling out over the next couple versions as they're completed, starting with Fall of the Republic 0.6 this Thursday.

We did a developer stream yesterday on Corey Loses talking about the overall goals for the reworks, showing the current place things are in (fighter spawning bugs notwithstanding) and answering some questions about upcoming goals, so you can check that out here:


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