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Now that the ModDB page for this thing is up, it's time to post the first formal update.

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Now that the ModDB page for this thing is up, it's time to post the first formal update.

Deliverance 2600 was started about a week ago. In that time, I've invested as much time as possible to working on it. In terms of total hours, it's hard to give a rough estimate since I haven't exactly kept track of them, but either way, progress has most definitely been made.

At the time of writing this, Deliverance 2600 is still in its pre-pre-alpha stage. It should not take too long for me to get a pre-alpha build ready, though. To clear things up a little, I will now provide you with a list of things that have been implemented and a list of things that I hope to implement by the pre-alpha build.

So here's what's been implemented so far:

  • Custom status bar
  • Custom weapon
  • Missiles
  • 2 enemy types
  • Dynamic lights

And what more I hope to implement for the pre-alpha:

  • 4-5 more enemy types
  • Alternate HUD

Not that bad now, is it? Well, not yet anyway. Besides the stuff for the pre-alpha, there's still a whole lot of stuff to implement, but hey, that's what updates are for, right? I'll post updates here on a (hopefully) regular basis, at least whenever a new build is ready. The average update here will probably look similar to this one.

Stay tuned for more!

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