Post news RSS So here we are...

Now that the ModDB page for this thing is up, it's time to post the first formal update.

Posted by on

Now that the ModDB page for this thing is up, it's time to post the first formal update.

Deliverance 2600 was started about a week ago. In that time, I've invested as much time as possible to working on it. In terms of total hours, it's hard to give a rough estimate since I haven't exactly kept track of them, but either way, progress has most definitely been made.

At the time of writing this, Deliverance 2600 is still in its pre-pre-alpha stage. It should not take too long for me to get a pre-alpha build ready, though. To clear things up a little, I will now provide you with a list of things that have been implemented and a list of things that I hope to implement by the pre-alpha build.

So here's what's been implemented so far:

  • Custom status bar
  • Custom weapon
  • Missiles
  • 2 enemy types
  • Dynamic lights

And what more I hope to implement for the pre-alpha:

  • 4-5 more enemy types
  • Alternate HUD

Not that bad now, is it? Well, not yet anyway. Besides the stuff for the pre-alpha, there's still a whole lot of stuff to implement, but hey, that's what updates are for, right? I'll post updates here on a (hopefully) regular basis, at least whenever a new build is ready. The average update here will probably look similar to this one.

Stay tuned for more!

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.